branchCitizens/mastercancel

249 Commits over 456 Days - 0.02cph!

5 Years Ago
Lab coat Office Shirt (Scientist) Lab Trousers Smart Brown shoes Framed Glasses (shades with clear lenses) Merge branch 'master' of Citizens
5 Years Ago
chair props food/drink/sitting/sleeping rough anims (requested for skycruise) source anims
5 Years Ago
Citizen.fbx matches anim scale settings Fixed workgloves/longsleeve shirt clipping Added Hair_MaleStyle04 (scientist hair)
5 Years Ago
Check if bone gameobject exists before returning it's transform in Skeleton This was needed in SkyCruise as this was breaking when an Animator was optimised - the bones no longer exist after the hierarchy is deleted.
6 Years Ago
Shipping container models / textures / prefabs / gibs Merge branch 'master' of Citizens
6 Years Ago
Dance loop animations Push / PushIdle animations Generic Fall animation Controller update
6 Years Ago
added TrainTracks01_separate and set up prefab
6 Years Ago
Fixed missing mesh on OldOven_Gibs asset. Finalised TrainTracks01 with proper textures, lods, gibs and prefab
6 Years Ago
Added WIP TrainTracks01 (wood placeholder, no lods)
6 Years Ago
added VehicleScrap props and VehicleBattery Prop with gibs and set up prefabs
6 Years Ago
Tweaked anim controller jump transitions
6 Years Ago
Concrete road divider mesh, textures and prefabs
6 Years Ago
Roadcone prop
6 Years Ago
lod 3 vert moving fix for them clipping into the human legs
6 Years Ago
clothing updates added lods to trainers, trousers tracksuits, jacket heavy removed jumper from jacket renamed albido to albedo made heavy jacket have a wider collar to avoid clipping with beard
6 Years Ago
Sprint anim & sprint source
6 Years Ago
fixed trashcan01 gib so it renders correct material, rescaled OldOven to be .8 in Y (still 1mx1m in X and Z, it's pretty much 1m cubed with splashback)
6 Years Ago
added Rusted variant material and textures to OldOven
6 Years Ago
Removed animators from TrashCan02 prefabs. Added OldOven Prefabs and assets
6 Years Ago
crouch walk update changed translation to match in game, 200 units per loop ( 60 frames)
6 Years Ago
crouch walk update now travels at 80 units per second, which is half of the walk speed Land to run Anim controller update, Added landing blendtree, uses groundspeed to choice between standing land or running land source updates
6 Years Ago
Jump, controller, source updates Merge branch 'master' of Citizens
6 Years Ago
Updated jump height Fixed Landing, IdleCrouch, Jump Roll
6 Years Ago
Jump anims & animator update player model fix for scale level
6 Years Ago
Fixed PlayerModel error
6 Years Ago
Crouch idle Jump Idle source anims Run Pistol relaxed Pistol Idle Walk and run backwards Source anims Rig source update Crouch idle update
6 Years Ago
CitizenAnimation update
6 Years Ago
deleted GritBin01
6 Years Ago
Added CrouchWalk to controller
6 Years Ago
Scaled up props by 130%, rebuilt props so there are combined and separate versions, removed old prefabs Merge branch 'master' of Citizens
6 Years Ago
Crouch walks, Pistol crouchwalks relaxed and aimed Source files Merge branch 'master' of Citizens
6 Years Ago
Added GritBin01, RecyclingBin01, TrashBag01, TrashBag02, TrashCan01, TrashCan02 props with variations
6 Years Ago
Jacket Heavy Trainers Trousers Tracksuit Merge branch 'master' of Citizens
6 Years Ago
Citizen.asmdef
6 Years Ago
CitizenHoldType
6 Years Ago
2018.2.2f1
6 Years Ago
Tub sync
6 Years Ago
Collectables cleanup
6 Years Ago
Prop cleanup Merge branch 'master' of Citizens
6 Years Ago
split coin texture up to separate textures and remapped uvs resized coin albedo textures in unity Merge branch 'master' of Citizens
6 Years Ago
Hold Type Work Merge branch 'master' of Citizens
6 Years Ago
removed duplicate coin prefabs, condensed to one mesh and rebuilt albedo and normal maps so they can offset Merge branch 'master' of Citizens
6 Years Ago
Fixed player controller in urban map Added Falling to character controller
6 Years Ago
Updated Tub.CharacterController Updated Facepunch.Gibs Gib Fix
6 Years Ago
Added Coin Collectibles
6 Years Ago
Fixed LODs in citizens scene
6 Years Ago
removed metallic maps from FoamHand and BeachBall collectibles, added roughness to alpha channel of albedo and set up material accordingly
6 Years Ago
Added Female hairpiece and trucker head, removed female skin textures and old lips.
6 Years Ago
Rename CardboardBox to CardboardBox01 Moved props to props folder Deleted old/unused
6 Years Ago
Balanced some more roughness values in howiestuff textures. converted over brick03, gardenwall, sidewalk, tarmac and concretefloor to pbr, built up some more test stuff in Urban scene