249 Commits over 456 Days - 0.02cph!
Lab coat
Office Shirt (Scientist)
Lab Trousers
Smart Brown shoes
Framed Glasses (shades with clear lenses)
Merge branch 'master' of Citizens
chair props
food/drink/sitting/sleeping rough anims (requested for skycruise)
source anims
Citizen.fbx matches anim scale settings
Fixed workgloves/longsleeve shirt clipping
Added Hair_MaleStyle04 (scientist hair)
Check if bone gameobject exists before returning it's transform in Skeleton
This was needed in SkyCruise as this was breaking when an Animator was optimised - the bones no longer exist after the hierarchy is deleted.
Shipping container models / textures / prefabs / gibs
Merge branch 'master' of Citizens
Dance loop animations
Push / PushIdle animations
Generic Fall animation
Controller update
added TrainTracks01_separate and set up prefab
Fixed missing mesh on OldOven_Gibs asset. Finalised TrainTracks01 with proper textures, lods, gibs and prefab
Added WIP TrainTracks01 (wood placeholder, no lods)
added VehicleScrap props and VehicleBattery Prop with gibs and set up prefabs
Tweaked anim controller jump transitions
Concrete road divider mesh, textures and prefabs
lod 3 vert moving
fix for them clipping into the human legs
clothing updates
added lods to trainers, trousers tracksuits, jacket heavy
removed jumper from jacket
renamed albido to albedo
made heavy jacket have a wider collar to avoid clipping with beard
Sprint anim & sprint source
fixed trashcan01 gib so it renders correct material, rescaled OldOven to be .8 in Y (still 1mx1m in X and Z, it's pretty much 1m cubed with splashback)
added Rusted variant material and textures to OldOven
Removed animators from TrashCan02 prefabs. Added OldOven Prefabs and assets
crouch walk update
changed translation to match in game, 200 units per loop ( 60 frames)
crouch walk update
now travels at 80 units per second, which is half of the walk speed
Land to run Anim
controller update,
Added landing blendtree, uses groundspeed to choice between standing land or running land
source updates
Jump, controller, source updates
Merge branch 'master' of Citizens
Updated jump height
Fixed Landing, IdleCrouch, Jump Roll
Jump anims & animator update
player model fix for scale level
Crouch idle
Jump Idle
source anims
Run Pistol relaxed
Pistol Idle
Walk and run backwards
Source anims
Rig source update
Crouch idle update
Added CrouchWalk to controller
Scaled up props by 130%, rebuilt props so there are combined and separate versions, removed old prefabs
Merge branch 'master' of Citizens
Crouch walks, Pistol crouchwalks relaxed and aimed
Source files
Merge branch 'master' of Citizens
Added GritBin01, RecyclingBin01, TrashBag01, TrashBag02, TrashCan01, TrashCan02 props with variations
Jacket Heavy
Trainers
Trousers Tracksuit
Merge branch 'master' of Citizens
Prop cleanup
Merge branch 'master' of Citizens
split coin texture up to separate textures and remapped uvs
resized coin albedo textures in unity
Merge branch 'master' of Citizens
Hold Type Work
Merge branch 'master' of Citizens
removed duplicate coin prefabs, condensed to one mesh and rebuilt albedo and normal maps so they can offset
Merge branch 'master' of Citizens
Fixed player controller in urban map
Added Falling to character controller
Updated Tub.CharacterController
Updated Facepunch.Gibs
Gib Fix
Fixed LODs in citizens scene
removed metallic maps from FoamHand and BeachBall collectibles, added roughness to alpha channel of albedo and set up material accordingly
Added Female hairpiece and trucker head, removed female skin textures and old lips.
Rename CardboardBox to CardboardBox01
Moved props to props folder
Deleted old/unused
Balanced some more roughness values in howiestuff textures. converted over brick03, gardenwall, sidewalk, tarmac and concretefloor to pbr, built up some more test stuff in Urban scene