repoGarrys Modcancel

8,215 Commits over 2,557 Days - 0.13cph!

Today
Added more debug info to "Invalid HitboxSet on something" warning
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Yesterday
merge from main
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Yesterday
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
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Yesterday
backwards compatible version of the Set/GetColor changes
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Yesterday
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2 Days Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
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2 Days Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
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2 Days Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
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2 Days Ago
Apply stack overflow protection to util.TableToJSON
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3 Days Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
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3 Days Ago
merge from main
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3 Days Ago
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3 Days Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
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4 Days Ago
Reset entity FXBlend cache when the current view changes during a frame
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4 Days Ago
Do not allow to use the "Drive" property on entities that are already being driven.
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4 Days Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
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5 Days Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
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5 Days Ago
Reenable material cache clearing
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5 Days Ago
Display a console message when ServerDL fails to download something
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5 Days Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
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5 Days Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
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5 Days Ago
Fixed serverside Lua errors when making 0 width ropes
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8 Days Ago
Fixed Lua errors in scoreboard when a player leaves the server
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8 Days Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
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8 Days Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
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8 Days Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
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8 Days Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
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8 Days Ago
Fixed missing localization / Updated language files
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9 Days Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
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10 Days Ago
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10 Days Ago
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10 Days Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
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10 Days Ago
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10 Days Ago
merge fix again
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10 Days Ago
Get rid of leftover code from base scoreboard
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10 Days Ago
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10 Days Ago
merge fix
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10 Days Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
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10 Days Ago
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10 Days Ago
merge from main
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11 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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11 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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11 Days Ago
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11 Days Ago
Fixed a typo in one of the translation strings
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11 Days Ago
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11 Days Ago
Updated language files
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11 Days Ago
merge from main
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12 Days Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
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16 Days Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum
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17 Days Ago
merge from main
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