repoGarrys Modcancel
5 Hours Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
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Today
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
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Today
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
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Today
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
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3 Days Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
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3 Days Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
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3 Days Ago
engine.LightStyle doesn''t crash with style=64
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4 Days Ago
Limit pp_stereoscopy_size to +-11.5
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4 Days Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
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4 Days Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
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4 Days Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
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5 Days Ago
point_message functions in multiplayer
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5 Days Ago
Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
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5 Days Ago
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
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6 Days Ago
x32/x64 -> 32/64bit
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6 Days Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
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6 Days Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
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6 Days Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
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6 Days Ago
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6 Days Ago
Added extra info to "version" command to help debug issues
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6 Days Ago
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
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6 Days Ago
prevent self crash with ent_info worldspawn
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6 Days Ago
Only Add the CSS thruster models to the tool's model list if CSS is mounted Fixed thruster's some effect throwing smoke in too random directions with some models
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7 Days Ago
Removed a bunch of unused variables and merged double if statements across the sandbox gamemode (Community Contribution)
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7 Days Ago
Fixed updating a Thruster stopping its sound after a short while instead of updating the sound if its active Thruster effects now try to conform to the thruster model, so a smaller model produces a smaller effect, a bigger model produces a bigger effect Thruster smoke effect acts more like smoke (gravity) and acts more like a thruster when not moving Thruster properly frees it's particle emitters
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7 Days Ago
Cleaned up weird and unused code from Wheel Indicator effect
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7 Days Ago
Spawning wheels, balloons, lamps, lights, cameras now applies the propspawn effect like other tools Fixed wheel ghost spazzing out when aiming at moving entities Fixed wheel ghost preview floating above certain surfaces unexpectedly
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7 Days Ago
Improved networking precision of Origin and Start fields of CEffectData to be not useless, which fixes wheel's direction indicator having wrong angles on very flat wheel models
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10 Days Ago
A less error prone random walk location for the example nextbot NPC
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10 Days Ago
Added Nextbot.Set/GetMaxVisionRange()
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11 Days Ago
Missed this file with SUPPORTS_GMOD_DT
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11 Days Ago
Fix IP blacklist sometimes affecting wrong servers
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11 Days Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
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11 Days Ago
GMod compiles without SUPPORTS_GMOD_DT
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11 Days Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
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11 Days Ago
Added NextBot.IsAbleToSee( ent, useFOV = true ) Added NextBox:Set/GetFOV()
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12 Days Ago
Replaced "Bad field in entity!!" warning with a far more descript one
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12 Days Ago
Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's physgun and the gravgun
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12 Days Ago
Added SF_PHYSPROP_IS_GIB, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_START_CONSTRAINED, SF_WEAPON_NO_PLAYER_PICKUP and SF_WEAPON_NO_PHYSCANNON_PUNT enums (all shared)
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12 Days Ago
Gravity gun now respects SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_NO_PHYSCANNON_PUNT, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PICK_UP and SF_PHYSPROP_ALWAYS_PICK_UP spawnflags like expected
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13 Days Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
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13 Days Ago
Fixed console deduplicating empty strings
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13 Days Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
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13 Days Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
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14 Days Ago
Move "CreateFragmentsFromFile: '%s' doesn't exist." to developer 1
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14 Days Ago
Properly reset deduplication with messages < 10 characters
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17 Days Ago
merge
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17 Days Ago
merge
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17 Days Ago
Get rid of Duplicate CLC_ClientInfo checks entirely
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17 Days Ago
Cherrypick a fix
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17 Days Ago
Cherrypick a fix
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17 Days Ago
Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
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17 Days Ago
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17 Days Ago
cherrypick clc_clientinfo fix
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17 Days Ago
cherry pick fixes from main
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17 Days Ago
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
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18 Days Ago
Do not deduplicate messages smaller than 10 characters
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18 Days Ago
Try _stat64 if we get EOVERFLOW in bootil
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18 Days Ago
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18 Days Ago
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18 Days Ago
Get rid of dropprimary console command
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20 Days Ago
merge from main
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20 Days Ago
merg efrom main
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20 Days Ago
Invalid main menu backgrounds no longer break background switching
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20 Days Ago
JPEG > JPG for 2 backgrounds
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21 Days Ago
merge from main
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21 Days Ago
merge from prerelease
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21 Days Ago
Fixed pressing Enter in Tool tab search/filter collapsing all categories unexpectedly
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21 Days Ago
Detection for which addon caused a Lua error should much more reliable now.
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21 Days Ago
Updated backgrounds from the contest
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21 Days Ago
Fixed recent changes to projected texture culling being triggered by model panels present on screen, and other view altering Lua code
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21 Days Ago
Fix potential Lua errors with main menu backgrounds
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21 Days Ago
Print menu state Lua errors with one spew call to allow deduplication to work on them
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24 Days Ago
merge from main
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24 Days Ago
merge from main
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24 Days Ago
Resizing DHorizontalDivider when there's 2 or more of them with the same cookie name resizes them all at the same time
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24 Days Ago
Fixed spawnlist divider not restoring its size properly (Community)
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24 Days Ago
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25 Days Ago
render.Capture accepts "jpg" as an alias of "jpeg" format
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25 Days Ago
Fixed gamemode convars being recreated multiple times during loading, possibly leaking memory
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25 Days Ago
Exiting the server browser will now immediately stop the server search
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25 Days Ago
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25 Days Ago
Picking up a prop_effect with the physgun now applies the glow effect to the model itself, not the effect ring
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26 Days Ago
TTT: avoid clipping victory text in round report and other fixes (Community)
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26 Days Ago
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
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27 Days Ago
merge from main
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27 Days Ago
Run r_flushlod only on level init, not on level shutdown
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27 Days Ago
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
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27 Days Ago
Main menu backgrounds never switch to the same image unless there's only 1 image
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28 Days Ago
merge from main
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28 Days Ago
Updated localization files
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28 Days Ago
TTT: Optimised streaming of end-of-round report (Community Contribution)
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28 Days Ago
Fixed addon names in spawnmenu not matching their workshop names
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28 Days Ago
merge from main
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31 Days Ago
merge from main
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31 Days Ago
31 Days Ago
Quadruple console history log if game is started with developer 1 or higher A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
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31 Days Ago
Do not allow the ERROR model's material refcount go below 0
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32 Days Ago
Properly remove disconnected players from CSoundPatchs' recipient filter
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32 Days Ago
Fixed NWVars not updating properly on clients when joining a server/reconnecting Fixed certain (looping) sounds not restarting when reconnecting to a server Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
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