8,596 Commits over 3,256 Days - 0.11cph!
thumb_up
132
thumb_down
25
▆▍▉█▅ ▊▅█▉ ▋▊▄▅▇▊▋ ▆▌▍▋ █▍▄▅
▋▇▅▊▆▊ ▊▋▌▄▅▊▇▅▅█ █▅ ▇.██
▍▉▅▌▇ ▆▌▅▆▆▊██▇ ▄▇▄▄▍█▋ ▊▄█▅ █▊▄▆▋▉ ▅▇▉▌▋█ ▋▌▊ ▆█▄▍▋▉▅▍▅▍
▍▍▉▅▆ ▆▄▉▉ ▆▌ ▌▄▊▇▄▇▆ ▍█▄█ ▆▊▇▄
▄█▆ ▅▊▊▉▍▆▆▌ ▍▄▋▄▅▇█ █▄█▋▄▄ █▌▍█▇▄▉
▋▊▄▌▌ ▌▊▇ ██▋▍▉█▄ █▅▌▋ ▍▇█_▌▄▇▉▉▅▄▅▍█_▋▊ & ▇▆▇▊█▅ ▉▇▌▆ ▊▉▍█ ▋▇▆▉██▋▇▌▍▉▆
thumb_up
87
thumb_down
14
Fixed legacy CBaseEntity::FireBullets not setting attacker
thumb_up
208
thumb_down
25
Fixed a bug with Panel.SetCaretPos
Added more info to 'Overflow error writing string table baseline' host error
Display disconnect reason UI when encountering a host error in singleplayer
thumb_up
75
thumb_down
12
Fixed a crash with base NPC when hosltering weapon and having no weapon
Made NPC vs NPC killicon consistent with NPC vs Player deaths
Pull Requests:
* Added util.IsBinaryModuleInstalled
* Added color support and fixed a bug with table.(De)Sanitise
* Fixed potential Lua error in Derma drag'n'drop system
Added Entity:SetSurroundingBounds( vec, vec )
Added Entity:SetSurroundingBoundsType( BOUNDS_ )
Added vec, vec = Entity:GetSurroundingBounds()
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
Minor vbsp changes from go branch
Fixed IRestore.ReadString having a limit on string length
Improved ladder prediction (HL2 ladder mounting is still wonky)
Update ignore.conf
Added a message to srcds console when not having GSLT about its impact on server ranking
Pull Request: Added "readonly" option to DProperties properties, for editable entities editor
Update TTT from github
Fixed sv_cheats not resetting on server join
try to fix linux compile error
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
Fixed static CLuaParticles not updating their lighting
Adjust build scripts to support x64 VS2022
Fixed prop_dynamic crashing the game when given invalid break usermessage names
Added "(Cheap)BreakModel" user messages that some maps use
Added Entity:IsInBounds
Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
Made player_manager.AddValidHands skin/body arguments optional
Group NPC weapons by category
Community:
* Minor adjustment to DCheckBox:Toggle
* SWEP:HUDShouldDraw is no longer required to return true to not break HUD
* Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically
* Reload spawnmenu on language change
* Added HL1 357 & shotgun to NPC usable weapon list
* Removed a vulgar comment
Default weapon selection checks gmod's localization files
Fixed a crash when setting player's hull size to nothing
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
Potential fix for a crash with steamworks.DownloadUGC
Fixed Hammer Inputs/Outputs duplicating from base classes
Fixed a visual bug in Lua Errors section of Problems menu
Added gmod_language to blocked convars (can still read it)
Fix NPC_CraneDriver crashing when the crane's magnet is removing
Fixed crashes when an entity has negative skin value
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles
Fixed Gravity Gun ignoring "spin_none" interaction for props
Fixed vehicle collision group "not saving" by duplicator.
branch specific compile fix
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
Added sv_password to list of convars Lua cannot READ
▅▊█▍▇▉▅ ██▊▇ ▅▋▊▇ ▋▄▅ ▌█▇▄▉ █▇▆▋▊▍▍▇▇█ ▉▋▋▅▄▍▉, ▊▉▉▄▊ ▉▌▍█▆▊█▅▌ ▇▄▄▍ ▉▄▌▉█▉▆ ▍▋▆▌ ▉▊▄▅ ▇▋▌█▉▌▋█ ▌▅ ▊▆▍▆ ▉▅ ▋▊▅ █▍▊▅ ▄▄▋▊▌▊
Remove OnFireOutput hook, it will never work 100% correctly
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
Added ClearAllOutputs input to all entities
Added surface.GetTextureNameFromID()
Added NPC.Get/SetMaxLookDistance
Added Entity.ClearAllOutputs( str )
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model)
Fixed a crash when trying to spawn ai_node too early
Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function