repoGarrys Modcancel

7,428 Commits over 2,284 Days - 0.14cph!

Yesterday
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
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Yesterday
Added CTakeDamageInfo.SetBaseDamage
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Yesterday
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
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Yesterday
Fixed DTree_Node.ExpandRecurse producing Lua errors
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3 Days Ago
Updated Portuguese translation for TTT (Community)
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4 Days Ago
Fixed a crash with npc_alyx shooting on a server with no players
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4 Days Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
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5 Days Ago
Fixed HLS satchel not exploding
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6 Days Ago
Better error handling for compressed lump handling
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9 Days Ago
merge from main
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9 Days Ago
Remove unnecessary ":" for "Save currently disabled addons" line
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9 Days Ago
Localized Workshop subscription Download/Extraction window
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9 Days Ago
Do not display servercontent addons in Latest/Popular/Trending categories in-game
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9 Days Ago
Player.PrintMessage serverside now translates messages like expected language.GetPhrase now translates strings starting with #
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9 Days Ago
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
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9 Days Ago
Force disconnecting players to leave their current vehicle.
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9 Days Ago
Use a faster method of ignoring newlines in Base64decode
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10 Days Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
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10 Days Ago
Entity.GetModel() clientside should now return more correct result
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10 Days Ago
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
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11 Days Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
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11 Days Ago
minor adjustments for news list hiding
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11 Days Ago
Added ability to hide news in main menu
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11 Days Ago
stop forgetting to add new files
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11 Days Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
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12 Days Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
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12 Days Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
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12 Days Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
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12 Days Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
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12 Days Ago
Added DSP argument to entity.EmitSound and EmitSound global
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13 Days Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
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13 Days Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
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13 Days Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
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13 Days Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
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15 Days Ago
merge
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15 Days Ago
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
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16 Days Ago
merge
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16 Days Ago
fix error with missing addonpresets.txt
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16 Days Ago
merge from main
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16 Days Ago
Added Addon Presets feature
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17 Days Ago
Fix occasional JS error when running menu in a browser further minor improvements to main menu UI on small screens
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17 Days Ago
Minor under the hood changes for addons menu
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17 Days Ago
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
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17 Days Ago
Players are no longer in the sit animation in 3rd person when exiting vehicles
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17 Days Ago
Undo changes to SWEP spawning
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18 Days Ago
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist Added "size" and "updated" (date) keys to engine.GetAddons()
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18 Days Ago
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32 Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
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18 Days Ago
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
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19 Days Ago
Added basic soundscript support for EmitSound global
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19 Days Ago
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
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