repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

8 Years Ago
* Added Player.AccountID * Merged animstate(pose parameters for players) stuff from upstream
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8 Years Ago
Automated Linux DS Build #331
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8 Years Ago
Automated Windows Build #331
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8 Years Ago
Automated OSX Build #331
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8 Years Ago
Automated Linux Build #331
8 Years Ago
FreeImage materials/textures now refcount properly Removed load-from-buffer code from FreeImage textures (it'd need a different approach to handle regeneration)
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8 Years Ago
Automated Linux DS Build #330
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8 Years Ago
Automated Windows Build #330
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8 Years Ago
Automated OSX Build #330
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8 Years Ago
Automated Linux Build #330
8 Years Ago
Fixed crouch jumping causing the screen to sometimes flicker
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8 Years Ago
Automated Linux DS Build #329
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8 Years Ago
Automated Windows Build #329
8 Years Ago
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8 Years Ago
Automated Linux DS Build #328
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8 Years Ago
Automated Windows Build #328
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8 Years Ago
Automated OSX Build #328
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8 Years Ago
Automated Linux Build #328
8 Years Ago
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8 Years Ago
Automated Windows Build #327
8 Years Ago
Steam invite/join support for p2p listen servers
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8 Years Ago
Automated Linux DS Build #326
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8 Years Ago
Automated Windows Build #326
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8 Years Ago
Automated OSX Build #326
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8 Years Ago
Automated Linux Build #326
8 Years Ago
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP * Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
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8 Years Ago
Automated Linux DS Build #325
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8 Years Ago
Automated Windows Build #325
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8 Years Ago
Automated OSX Build #325
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8 Years Ago
Automated Linux Build #325
8 Years Ago
CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem Fixed infinite loop in autorefresh caused by circular include() calls
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8 Years Ago
Automated Linux DS Build #324
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8 Years Ago
Automated Windows Build #324
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8 Years Ago
Automated OSX Build #324
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8 Years Ago
Automated Linux Build #324
8 Years Ago
CLuaShared::LoadFile_FromDataTable now works properly with any path identifier Clientside autorefresh now finds root Lua file on its own (doesn't rely on serverside AddCSLuaFile placement)
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8 Years Ago
Automated Linux DS Build #323
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8 Years Ago
Automated Windows Build #323
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8 Years Ago
Automated OSX Build #323
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8 Years Ago
Automated Linux Build #323
8 Years Ago
- render.RedownloadAllLightmaps now updates lighting on static props as well - Fixed a rare case where NPCs could become invisible after noclipping into them - Fixed vehicles (and some flying NPCs) being completely silent if they spawned outside of the client's PAS - Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters
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8 Years Ago
Automated Linux DS Build #6
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8 Years Ago
Automated Linux Build #6
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8 Years Ago
Automated Linux DS Build #322
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8 Years Ago
Automated Windows Build #6
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8 Years Ago
Automated OSX Build #6
8 Years Ago
Merge fix for CNetChan::SetMaxBufferSize
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8 Years Ago
Automated Windows Build #322
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8 Years Ago
Automated OSX Build #322
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8 Years Ago
Automated Linux Build #322