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8,596 Commits over 3,256 Days - 0.11cph!

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8 Years Ago
Automated Linux Build #350
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8 Years Ago
Automated Linux DS Build #349
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8 Years Ago
Automated Windows Build #349
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8 Years Ago
Automated OSX Build #349
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8 Years Ago
Automated Linux Build #349
8 Years Ago
Stopped creaton of some ConVarRefs every frame
8 Years Ago
Fix deadlocks in CMatQueuedRenderContext::ReadPixels, CMatQueuedRenderContext::ReadPixelsAndStretch, CMatQueuedRenderContext::GMOD_FlushQueue Render queue now flushes when almost full Disabled EnableThreadedMaterialVarAccess (useless with queued IMaterialVars)
bot
8 Years Ago
Automated Linux DS Build #348
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8 Years Ago
Automated Windows Build #348
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8 Years Ago
Automated Linux DS Build #347
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8 Years Ago
Automated Windows Build #347
8 Years Ago
8 Years Ago
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8 Years Ago
Automated Linux DS Build #346
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8 Years Ago
Automated Windows Build #346
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8 Years Ago
Automated Linux Build #346
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8 Years Ago
Automated OSX Build #346
8 Years Ago
Merge /mcore Ignore value of mat_requires_rt_alloc_first in first call to EndRenderTargetAllocation
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8 Years Ago
Automated Linux DS Build #345
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8 Years Ago
Automated Windows Build #345
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8 Years Ago
Automated Linux DS Build #344
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8 Years Ago
Automated OSX Build #344
8 Years Ago
Updated localization files
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8 Years Ago
Automated Windows Build #344
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8 Years Ago
Automated Linux Build #344
8 Years Ago
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)
8 Years Ago
GitSync - more miniscule panel changes - DListView SetPaintBackgroun fix & DMenu.AddSpacer now uses skin for paint
8 Years Ago
GitSync - TTT changes + DListView/DPropertySheet update
8 Years Ago
Allow mathematical matproxies to execute & override entity alpha/color modulation during queued rendering
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8 Years Ago
Automated Linux DS Build #343
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8 Years Ago
Automated Windows Build #343
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8 Years Ago
Automated Linux Build #343
8 Years Ago
* Added reload_legacy_addons console command
8 Years Ago
Use queued IMaterialVar for all engine code rather than just Lua userdata - fixes matproxies with multicore rendering
8 Years Ago
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8 Years Ago
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8 Years Ago
render.PushFilterMag/render.PushFilterMin now work with queued rendering Swapped behaviour of render.PushFilterMag/render.PushFilterMin to do the right things
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8 Years Ago
Automated Linux DS Build #342
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8 Years Ago
Automated Windows Build #342
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8 Years Ago
Automated Linux Build #342
8 Years Ago
Merge from /mcore
8 Years Ago
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8 Years Ago
Disable queued decals & post-processing CMaterialSystem::AllowThreading changes from upstream
8 Years Ago
Added actual error messages to CMatQueuedRenderContext::AllocVertices/CMatQueuedRenderContext::AllocIndices CMaterialSystem::GMOD_FlushQueue only finishes current render job when necessary rather than every call (makes render.RenderView not super slow)
8 Years Ago
Use render queue for Lua IMaterial setters/getters
8 Years Ago
Fixed deadlock in render.RenderView Increased size of render queue and added error message when it runs out of memory
8 Years Ago
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
8 Years Ago
Mark some unused thread-related ConVars as hidden