repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

9 Years Ago
Stop g_blurx/g_blury shaders from increasing output brightness ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
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9 Years Ago
Automated Linux DS Build #177
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9 Years Ago
Automated Windows Build #177
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9 Years Ago
Automated OSX Build #177
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9 Years Ago
Automated Linux Build #177
9 Years Ago
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09 * Limited engine.LightStyle to values that do not crash the game ( 0-63 )
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9 Years Ago
Automated Linux DS Build #176
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9 Years Ago
Automated Windows Build #176
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9 Years Ago
Automated OSX Build #176
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9 Years Ago
Automated Linux Build #176
9 Years Ago
More friendly Steam API failure error messages
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9 Years Ago
Automated Linux DS Build #175
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9 Years Ago
Automated Windows Build #175
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9 Years Ago
Automated OSX Build #175
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9 Years Ago
Automated Linux Build #175
9 Years Ago
Fix DFrame:Center when parented inside a panel not at [0, 0] Don't let players enter vehicles that they are a parent of (stack overflows!) Added optional parameter to poster command to save each frame as a separate image
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9 Years Ago
Automated Linux DS Build #174
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9 Years Ago
Automated Windows Build #174
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9 Years Ago
Automated OSX Build #174
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9 Years Ago
Automated Linux Build #174
9 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
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9 Years Ago
Automated Linux DS Build #173
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9 Years Ago
Automated Windows Build #173
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9 Years Ago
Automated OSX Build #173
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9 Years Ago
Automated Linux Build #173
9 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
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9 Years Ago
Automated OSX Build #172
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9 Years Ago
Automated Linux Build #172
9 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
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9 Years Ago
Automated Linux DS Build #171
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9 Years Ago
Automated Windows Build #171
9 Years Ago
utf8.offset now conforms to Lua 5.3 spec
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9 Years Ago
Automated Linux DS Build #170
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9 Years Ago
Automated Windows Build #170
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9 Years Ago
Automated OSX Build #170
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9 Years Ago
Automated Linux Build #170
9 Years Ago
* Bumped Steam.inf version * Fixed model indices above 2048 not networking to clients properly
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9 Years Ago
Automated Windows Build #169
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9 Years Ago
Automated Linux DS Build #169
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9 Years Ago
Automated Linux DS Build #168
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9 Years Ago
Automated Windows Build #168
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9 Years Ago
Automated OSX Build #168
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9 Years Ago
Automated Linux Build #168
9 Years Ago
Possible fix for post processing shaders not working properly on Linux/OSX
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9 Years Ago
Automated Linux DS Build #167
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9 Years Ago
Automated Windows Build #167
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9 Years Ago
Automated Linux Build #167
9 Years Ago
* GitSync
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9 Years Ago
Automated Linux DS Build #166
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9 Years Ago
Automated Windows Build #166