repoGarrys Modcancel

8,422 Commits over 2,771 Days - 0.13cph!

bot
7 Years Ago
OSX Build 159
bot
7 Years Ago
Windows Build 107
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7 Years Ago
Linux Build 183
7 Years Ago
Sync with GitHub
bot
7 Years Ago
LinuxDS Build 66
7 Years Ago
Fixed gmad not compiling on Linux and OSX
7 Years Ago
- Fixed an exploit related to running console commands through the chat - Fixed crash issues with Player:Kick and Player:Ban - Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
bot
7 Years Ago
Windows Build 106
7 Years Ago
Bunch of minor changes - Fixed bone merging causing the local player to be rendered twice - PhysicsCollide entity callback is now shared - Added PhysObject member to PhysicsCollide collision info table - Added EFFECT:PhysicsCollide hook to scripted effects - Fixed CSS muzzle flashes not automatically appearing on some viewmodels (for real this time) - EntityEmitSound hook now has a slightly more consistent behaviour - Tentative fix for random Lua metatable corruption (can't really check if it's fixed or not due to how random it is) - CNavArea:IsOverlapping's tolerancy argument is now optional, defaults to 0 - Fixed crash with CNavArea:GetClosestPointOnArea - CNavArea:IsVisible now returns a second value which contains the first point in the area that passed the visibility test - Added SND_* sound flag enums - Added Entity:IsSolid() - CSoundPatch:ChangePitch's and ChangeVolume's delay argument are now optional (default to 0)
7 Years Ago
Restored LuaJIT to 2.0.3 (it wasn't actually the culprit, ah well)
7 Years Ago
Fixed gmad not compiling
bot
7 Years Ago
LinuxDS Build 64
7 Years Ago
Sync with GitHub
bot
7 Years Ago
LinuxDS Build 62
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7 Years Ago
LinuxDS Build 60
7 Years Ago
Updates for gmad.exe: * Updated premake4.lua to build the project with correct paths * Added simple drag'n'drop support to gmad.exe * The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually * Removing triple output of addon files so now it only does so once * Added proper help message
bot
7 Years Ago
Windows Build 93
7 Years Ago
Sync with GitHub.
bot
7 Years Ago
LinuxDS Build 58
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7 Years Ago
Linux Build 166
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7 Years Ago
OSX Build 139
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7 Years Ago
Windows Build 92
7 Years Ago
Temporarily reverted LuaJIT back to 2.0.0 (let's see if this metatable issue still persists)
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7 Years Ago
LinuxDS Build 56
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7 Years Ago
Windows Build 91
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7 Years Ago
VPK Build 74
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7 Years Ago
LinuxDS Build 54
7 Years Ago
Fix line endings of language files.
7 Years Ago
Fix the rest of the line ending issues
7 Years Ago
Test line endings sync
bot
7 Years Ago
Windows Build 90
7 Years Ago
Forgot this one :(
7 Years Ago
Sync with GitHub
7 Years Ago
Rollback steam.inf change
bot
7 Years Ago
VPK Build 73
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7 Years Ago
LinuxDS Build 52
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7 Years Ago
Windows Build 89
7 Years Ago
Sync with GitHub for 7 Aug 2014
bot
7 Years Ago
LinuxDS Build 50
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7 Years Ago
Linux Build 162
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7 Years Ago
Windows Build 88
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7 Years Ago
OSX Build 135
bot
7 Years Ago
LinuxDS Build 48
7 Years Ago
Reverted file.Find change - didn't work
7 Years Ago
Merged some changes contributed by Robotboy: Fixed ammo box not working on the HL2 jeep Fixed HL1 prop_breakable gibs not spawning Fixed incorrect model for HL1 barnacles Fixed HL1 grunts not dropping the right items when killed Fixed HL1 sentences not being loaded Fixed CSS muzzle flashes not appearing on some weapon models gui.OpenURL now accepts HTTPS addresses Restored preset saving Fixed MsgC ignoring first argument if it's not a color Fixed file.Find returning text files in the folder list Added some missing MAT_ enums Renamed Zeno Clash to Zeno Clash (Model Pack) in the mountable game list Added chat.GetChatBoxSize
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7 Years Ago
LinuxDS Build 44
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7 Years Ago
Linux Build 155
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7 Years Ago
OSX Build 128
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7 Years Ago
Windows Build 81
7 Years Ago
Minor changes: Adjusted the way the world model of a weapon is set when drawn on the local player Fixed physgun constantly trying to drop and grab a prop its owner is currently standing on