repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
4 Years Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
4 Years Ago
merge
4 Years Ago
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
4 Years Ago
merge
4 Years Ago
fix error with missing addonpresets.txt
4 Years Ago
merge from main
4 Years Ago
Added Addon Presets feature
4 Years Ago
Fix occasional JS error when running menu in a browser further minor improvements to main menu UI on small screens
4 Years Ago
Minor under the hood changes for addons menu
4 Years Ago
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
4 Years Ago
Players are no longer in the sit animation in 3rd person when exiting vehicles
4 Years Ago
Undo changes to SWEP spawning
4 Years Ago
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist Added "size" and "updated" (date) keys to engine.GetAddons()
4 Years Ago
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32 Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
4 Years Ago
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
4 Years Ago
Added basic soundscript support for EmitSound global
4 Years Ago
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
4 Years Ago
merge from main
4 Years Ago
undo clientside sound precache
4 Years Ago
merge from main
4 Years Ago
re add sprite overwrites for addons
4 Years Ago
4 Years Ago
remove accidental debug changes
4 Years Ago
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
4 Years Ago
merge from main
4 Years Ago
reuse existing translation for hoverball toggle key
4 Years Ago
Added default keybinds to Lamp and Light tools Added "Toggle" keybind for Hoverball tool Given Hoverball tool more sensible defaults Revised Hoverball visuals and placement position Hoverball now shows its "Strength" value in the tooltip Dynamite now shows its "Delay" value in the tooltip
4 Years Ago
Lowercase "objects" in "Unfrozen %i Objects"
4 Years Ago
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community) Removed usage of SendLua in the undo library
4 Years Ago
Minor improvements to PrintTable() (Community Contribution) You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community) Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents" Improvements to prevent spawning props partially inside walls/ground
4 Years Ago
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI) Translated "Unfrozen X objects" and "Undone X" (experimental) hints
4 Years Ago
Overflowing serverside sound precache no longer boots you to main menu/crashes the server Clientside sound precache actually does something now
4 Years Ago
server related steam error code translations
4 Years Ago
Better Orbit camera for DAdjustableModelPanel
4 Years Ago
Playback rate for Icon editor
4 Years Ago
Added the new point_viewcontrol stuff to the .fgd
4 Years Ago
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
4 Years Ago
Avoid kicks for "Connection rejected by game" Crash with a nicer message on maps that have (purposefully) corrupted first lump
4 Years Ago
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
4 Years Ago
Undo scriptname load changes, causes issues for mods
4 Years Ago
env_projectedtexture shadows can now be turned on while the projected texture is on
4 Years Ago
More descriptive error messages when Msg* functions fail to call tostring()
4 Years Ago
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
4 Years Ago
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL ) Added SOUND_ enums for the function above
4 Years Ago
physcannon_mega_enabled works as expected Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release) It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2) Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
4 Years Ago
Fixed explosions not respecting the NODLIGHTS flag
4 Years Ago
Fixed a crash with C_BaseCombatWeapon::ShouldDrawUsingViewModel
4 Years Ago
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4 Years Ago
Restore invalid model file header checks for VRAD