repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Fixed right clicking on middle mouse clicking on text entries in spawnmenu forcing the
4 Years Ago
TOOL.ServerConVar actually creates the convars
4 Years Ago
Do not force nextbot vision interface creation as it causes major performance issues
4 Years Ago
merge from main
4 Years Ago
PlasticSCM is a horrible piece of software
4 Years Ago
merge from main 2, hopefully this doesn't explode
4 Years Ago
merge from main 1
4 Years Ago
"Spawn with weapon" right click option for NPCs that can use weapons
4 Years Ago
Autorefresh no longer breaks spawnlist saving/reverting Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists Other minor improvements for the whole spawnlist reverting/repairing system
4 Years Ago
Translations for "spawnlist requires game X" tooltip
4 Years Ago
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
4 Years Ago
Added DCollapsibleCategory.Get/SetHeaderHeight DCollapsibleCategory works better with derma skins DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other Added DFrame buttons to DefaultSkin.png
4 Years Ago
PropSelect.AddModel(Ex) now returns the icon it creates
4 Years Ago
Fixed Metropolice freezing the game for too long on initial spawn Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
4 Years Ago
Fixed engine saves sometimes having extremely messed up sounds Added killfeel translation for env_entity_dissolver
4 Years Ago
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
4 Years Ago
Fixed respawn_entities command breaking weapon sounds until player respawn Fixed domain names starting with a number being counted as IP addresses
4 Years Ago
CreateSound no longer forces the internal filter to be reliable RecipientFilter global now as a new optional argument - make unreliable Thruster sound is forced to be reliable
4 Years Ago
prop_ragdoll no longer resets its collision group if it was set before Spawn(), unless SF_RAGDOLLPROP_DEBRIS is set
4 Years Ago
There can no longer be Lua Effects with self being NULL
4 Years Ago
TTT fgd doesn't conflict with half life 2 fgd
4 Years Ago
Fixed certain ammo items in Hammer having error models
4 Years Ago
Fixed a crash issue with CLuaParticle.__tostring
4 Years Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
4 Years Ago
DTooltip now inherits the derma skin from the panel it is opened for
4 Years Ago
Better solution for DMenu skin inheritance
4 Years Ago
"Enable Gravity" checked status now properly saves via duplicator
4 Years Ago
TTT: Added Simplified Chinese language (Community)
4 Years Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
4 Years Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not
4 Years Ago
merge from main
4 Years Ago
More consistent type/NULL checking: CNavArea and CLuaEmitter CLuaParticle.SetThinkFunction/CollideFunction now ErrorNoHalts on bad input
4 Years Ago
Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the edict limit
4 Years Ago
Potentially fix a crash with RichText
4 Years Ago
remove the duplicate DImageButton.SetMaterial function
4 Years Ago
merge from main
4 Years Ago
Citadel version of HL2 armor recharger now restores the correct amount of armor Fixed Super Gravity Gun's super state being reset on client on level transition Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03 Players don't collide with super grav gun killed ragdolls
4 Years Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
4 Years Ago
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
4 Years Ago
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
4 Years Ago
Removed .0f from default value of r_overlayfade convars (it bothers me)
4 Years Ago
Reworked models/mechanics/solid_steel/type_a_2_16.mdl so it isn't broken anymore
4 Years Ago
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
4 Years Ago
Fixed a regression with changes to DScrollPanel
4 Years Ago
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
4 Years Ago
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
4 Years Ago
Fixed BSP brush models after 999 not working on maps
4 Years Ago
Rendering out of bounds texture frames no longer crashes the game
4 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
4 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message