repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

5 Years Ago
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread The above is used as an example in weapon_flechette
5 Years Ago
Fixed RPG reload animations playing too soon after shooting a rocket
5 Years Ago
Fixed RPG firing sounds being replaced by laser on/off sounds
5 Years Ago
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places) Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
5 Years Ago
macos symstore script
5 Years Ago
macos builds generate crash dumps
5 Years Ago
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc
5 Years Ago
Fixed Combine Balls not seeking NPCs lile they do Players
5 Years Ago
load sound manifest after mounting games
5 Years Ago
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5 Years Ago
ignore hl2.exe
5 Years Ago
del awesomium framework
5 Years Ago
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5 Years Ago
macos cef works
5 Years Ago
package macOS builds as an app bundle
5 Years Ago
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5 Years Ago
Fixed SWEPs firing too many network change callbacks
5 Years Ago
More errors into console when steamworks.Publish fails
5 Years Ago
osx64: update vphysics & steam api
5 Years Ago
Fixed non admin players being able to run vehicle_flushscript Fixed cc_random crashing the game with closecaptions disabled
5 Years Ago
Properly switch BASS device on device change
5 Years Ago
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5 Years Ago
Restored hud_quickinfo, disabled by default, doesnt save Centered text vertically in GMod's default pickup history Disabled certain HL2 pickup history elements still displaying (health/armor kits)
5 Years Ago
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
5 Years Ago
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
5 Years Ago
nb_shadow_dist - Changed default value to 3000, from 400 language.Add can now override strings it previously set.
5 Years Ago
Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick and Bullet tracers Player.SelectWeapon() can now accept Weapon entities directly Fixed Suit Chargers being forced to 30 energy by hl2mp game rules Fixed stunstick effect existing on other weapons once picked up Fixed Gravity Gun progns not resetting when switching away in multiplayer
5 Years Ago
Precache antlion and zombie blood particles with the nornal blood particles
5 Years Ago
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
5 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
5 Years Ago
remove linux32 client builds, update linux vphysics, posix makefile clean removes precompiled headers
5 Years Ago
new new new new vphysics win32/win64
5 Years Ago
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
5 Years Ago
fix rope lighting
5 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
5 Years Ago
Merge fix for env_fade from source-sdk-2013/issues/479
5 Years Ago
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums
5 Years Ago
Gravity Gun no longer updates its effects and poseparameters when not held
5 Years Ago
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
5 Years Ago
Added ENT_AI.IsJumpLegal()
5 Years Ago
Do not save selected gamemode across sessions
5 Years Ago
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
5 Years Ago
Added EnabledOnly and DisabledOnly filters to Subscriptions menu
5 Years Ago
Fixed clientside HL1 gibs not despawniing Fixed certain HL1 NPCs spawning HL2 gibs
5 Years Ago
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5 Years Ago
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5 Years Ago
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
5 Years Ago
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