repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

5 Years Ago
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5 Years Ago
Added ModelKeyValues field to util.GetModelInfo
5 Years Ago
Fixed missing textures on HL1MP maps with only HL1MP installed Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
5 Years Ago
Monster Osprey doesn't create its looping sound after being deleted creating a console error
5 Years Ago
Reset NET_IsMultiplayer to false on disconnect
5 Years Ago
Fixed Player.Say not working sometimes
5 Years Ago
Fixed Osprey and Apache bleeding in multiplayer
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
fix base.fgd syntax
5 Years Ago
Undo changes to GetBoneName
5 Years Ago
More CS:GO map visual fixes (flickering)
5 Years Ago
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
5 Years Ago
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5 Years Ago
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
5 Years Ago
Fix the bone surface prop fix
5 Years Ago
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes Added "Contents" field to TraceResult
5 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
5 Years Ago
Add the non solid spawnflag of func_button to the .fgd
5 Years Ago
Ragdolls on client will set proper surface property for traces
5 Years Ago
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5 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
5 Years Ago
Re add the combiine heli bomb files
5 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
5 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
5 Years Ago
Update windows steam libs
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
linux too
5 Years Ago
Update steam libraries
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Added dz_ maps into Counter-Strike cateogory Added CS:GO map icons
5 Years Ago
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5 Years Ago
Actually add a safeguard for lightmapped shaders too
5 Years Ago
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
5 Years Ago
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5 Years Ago
prop_door_rotating will use its .qc surfaceprop if no override specificed
5 Years Ago
merge new func_breakable angle behaviour don't treat certain brushes as planes in newer version maps
5 Years Ago
Added beam_spotlight entity Networking for colored gibs enabled Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs prop_door_rotating supports breakable models like L4D/CS:GO do prop_door_rotating will automatically block nav areas when its locked prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag: 524288 - Start breakable (unset by default)
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Merge from main