repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

3 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
3 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
3 Years Ago
Fixed serverside Lua errors when making 0 width ropes
3 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
3 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
3 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
3 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
3 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
3 Years Ago
Fixed missing localization / Updated language files
3 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
3 Years Ago
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3 Years Ago
merge fix again
3 Years Ago
Get rid of leftover code from base scoreboard
3 Years Ago
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3 Years Ago
merge fix
3 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
3 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
3 Years Ago
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3 Years Ago
Fixed a typo in one of the translation strings
3 Years Ago
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3 Years Ago
Updated language files
3 Years Ago
merge from main
3 Years Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
3 Years Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Make r_portalscloseall consistent with main branch
3 Years Ago
TTT: language file update again (Community)
3 Years Ago
Potential crash fix for ragdoll physics
3 Years Ago
Potential crash fix with ragdolls
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fixed crash issue with npc_antlionguard Disable material cache clearing for now
3 Years Ago
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution) TTT: tune shotgun headshot damage (Community Contribution) TTT: give shotgun very small accuracy boost (Community Contribution) TTT: show language names correctly in menu (Community Contribution)
3 Years Ago
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
3 Years Ago
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3 Years Ago
Fixed more crash issue with npc_barnacle when its tongue entity gets deleted
3 Years Ago
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3 Years Ago
Added basic permissions system/library, currently used only for askconnect dialog
3 Years Ago
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3 Years Ago
nullptr safeguards for mcore rendering do not recompute snapshots when clearing materials on disconnect
3 Years Ago
Merge from main
3 Years Ago
Removed debug output from when removing unused materials
3 Years Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials