branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

5 Years Ago
Display a console warning during addon mounting when an addon contains a file already mounted from another addon Do not mount already mounted files when joining servers, etc.
5 Years Ago
Increased buffer sizes for certain chat gamevents so players with longer names can still fit and not cut off the message (disconnect, connect, team/name changes, achievements)
5 Years Ago
Change drag'n'drop copy string to not conflict with copy to clipboard string
5 Years Ago
Updated language files
5 Years Ago
Translated drag'n'drop rightclick drag dropdown menu You can no longer modify unmodifiable Spawnmenu tabs (NPCs, Weapons, etc), you can still copy from them to your spawnlists as usual Fixed HL1 snarks not attacking anything when spawned from spawnmenu on flat surfaces
5 Years Ago
Fixed an infinite loop with decal cleanup
5 Years Ago
Further improve func_breakable angle reset logic HL1 turrets start in retracted animation rather than in the firing? animation
5 Years Ago
Minor optimizations to player.GetBy* functions (Community) Fixed SendUserMessage erroring on client (Community) Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community) Converted umsg.Start error messages into ErrorNoHalts Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
5 Years Ago
Made Menu Lua errors appear mostly like Client/Server errors appear (formatting) Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
5 Years Ago
Added Toggle input for func_brush in base.fgd
5 Years Ago
Clientside crazy physics: Delete the entity AFTER simulating all of its physics objects to avoid crashing Fixed func_break being misaligned on HL1 maps
5 Years Ago
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5 Years Ago
surface.DrawPoly with no arguments causes an expected Lua error, rather than printing a warning into console. Fixed RichText crashing when containing a lot of text without newline and with the same color
5 Years Ago
UpperCamelCase for key names in GetFrictionSnapshot()
5 Years Ago
Added PhysObj.GetFrictionSnapshot()
5 Years Ago
Added GM:PlayerChangedTeam( ply, old, new ) - serverside
5 Years Ago
Made Vehicle.GetDriver, Vehicle.GetPassenger, Vehicle.GetVehicleViewPosition shared
5 Years Ago
changing RT no longer sometimes clamps viewport bounds to backbuffer bounds
5 Years Ago
Added BLENDFUNC_MIN and BLENDFUNC_MAX enums Added OnEntityWaterLevelChanged( ent, old, new ) hook WaterLevel() for non player entities will report WL_Eyes(3) if touching water, rather than WL_Feet(1) when fully submerged
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
Updated TTT: Portuguese language improvements (Community)
5 Years Ago
Improved Offline Mode for workshop addons - now uses the cached subscribed list from Steam
5 Years Ago
Connection to Steam servers lost. message now also gets user friendly error messages Translate steam errors 8 and 34 to nicer messages
5 Years Ago
Resolve some issues with stuck download prevention for WorkshopDL
5 Years Ago
Added CLIP tool textures with custom step sounds to mimic CS:GO VBSP: Allowed usage of multiple unique clip brushes to enable custom footsteps on them.
5 Years Ago
Disable overview_mode stuff completely, it was used to cheat, and is completely replaceable by Lua
5 Years Ago
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea
5 Years Ago
Added Panel.GetFG/BGColor()
5 Years Ago
Switch spawnicon editor skins/bodygroups to sliders from dropdowns Community: util.TypeToString now works nicer for angles Loading Screens are now passed game volume via GameDetails()
5 Years Ago
Restored close caption support
5 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
5 Years Ago
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
5 Years Ago
Fixed a crash issue with prop_combine_ball when its missing its physics object
5 Years Ago
Fixed HSVToColor and HSLToColor freezeing the game with large Hue values Fixed Dedicated servers not being able to read unlisted collections
5 Years Ago
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5 Years Ago
Stack trace for "[ParticleEmitter:Add] Material Handle is invalid!" Added CLuaParticle.Set/GetMaterial Added File.EndOfFile Added Entity.RemoveInternalConstraint( num = -1 )
5 Years Ago
Vehicle.SetVehicleParams doesn't unexpectedly change maxSpeed, boostMaxSpeed and maxRevSpeed when not given new values for those fields
5 Years Ago
DisableClipping now returns the previous state of Clipping Applied the above DFrame's Shadow, DNumberScratch's popup, Drag'n'drop rendering and Derma_DrawBackgroundBlur
5 Years Ago
buildcubemaps no longer crashes the game in main menu
5 Years Ago
Entity.StopSound now also sort of works with direct paths Move certain S_RegisterSound to developer 1
5 Years Ago
$decalfadeduration now works on world brushes & displacements
5 Years Ago
steamworks.DownloadUGC doesn't fail with 2 or more files downloading concurrently
5 Years Ago
Fixed faceposer tool forcing hidden "useless" flex controllers to 0 causing problems with other flexcontrollers, such as eyelid control on TF2 player models
5 Years Ago
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5 Years Ago
move PushUserType_Value to ILuaBase
5 Years Ago
change ILuaBase type enums to CamelCase
5 Years Ago
Add devwarnings for trying to base createfont fonts off of game/existing fonts CTakeDamageInfo, __tostring now includes the damage value
5 Years Ago
steamworks.DownloadUGC's callback now has a second argument - a File object pointing to the .gma file
5 Years Ago
WorkshopDL: Do not try to mount files we failed to rename and mount the old file instead. WorkshopDL: Also try to mount the old steamworks.Download files
5 Years Ago
Updated language files