branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

8 Years Ago
Deprecate Type::INVALID & added Type::NONE CLuaInterface cleanup Added Angle/Vector types to public Lua interface (+optional use of source's angle/vector types)
8 Years Ago
Removed ILuaInterface::ThreadLock/ThreadUnlock, ILuaInterface::SetupInfiniteLoopProtection Removed GMMODULE definition, GLua namespace Added ILuaBase::SetState ILuaInterface::PushColor/GetColor use Color class instead of LuaColor A bunch of cleaning between ILuaInterface/ILuaBase
8 Years Ago
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
8 Years Ago
Fixed floating addons not being mounted on dedicated servers
8 Years Ago
Fixed a problem where soundscripts would be precached as sound files causing lag
8 Years Ago
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8 Years Ago
Fixed GMad stopping writing the .gma once it encounters an empty file
8 Years Ago
* Player.SetMuted()'s first argument now actually works * Player.ScreenFade is now shared
8 Years Ago
Removed files generated by Lua builds
8 Years Ago
Deleted some more unused binaries
8 Years Ago
8 Years Ago
Render shadows that have already been cached even after the r_shadowmaxrendered limit
8 Years Ago
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
8 Years Ago
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes * render.Capture's alpha channel is now always fully opaque
8 Years Ago
Fixed debug builds Replaced queued console-print vector/mutex with TSList
8 Years Ago
8 Years Ago
LuaJIT 2.0.4
8 Years Ago
Automatically build garrysmod_tools (on Windows)
8 Years Ago
Added $Group keyword to VPC, sets solution folder to place directory under in Visual Studio Added garrysmod_tools to groups.vgc
8 Years Ago
'Updated' dx9sdk to February 2010 Removed use of old DirectShow API from Hammer Fixed hammer compilation issues
8 Years Ago
CBaseLuaInterface::IsType won't call lua_type twice
8 Years Ago
Silence copybins_win32.bat
8 Years Ago
Use memcpy for copying LightDesc_t objects in to shaderapi
8 Years Ago
CMatRenderCallQueue allocations now use a fixed-size buffer Removed ref-counting from render contexts Removed all code that could dynamically create render contexts (unused anyway)
8 Years Ago
* OpenURL now works with about:blank * <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
8 Years Ago
8 Years Ago
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8 Years Ago
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8 Years Ago
Reduced size of StudioRenderContext_t slightly Replaced usage of ICallQueue with allocation-less & refcount-less queue for multicore rendering Small optimizations to MeshBuilder::AdvanceVertex, CVertexBuilder::*3fv methods Replaced implicit constructor for StudioRenderContext_t with memcpy
8 Years Ago
* <gamemode>.txt convars now have GAME flag and can be hooked onto with cvars.AddCallback * "Live" persistence changing, fixes persisntence not loading the correct save when set from server.cfg
8 Years Ago
CVisibleShadowList::PrioritySort uses quicksort Removed slow condition from CVisibleShadowList::EnumShadow
8 Years Ago
Light cache max entry count changed to 8287 Improved light cache hashing algo Never allow light cache cache-misses Removed use of CUtlEnvelope (allocations) in CMatQueuedRenderContext::SetAmbientLightCube - was super slow
8 Years Ago
Undo test changes, merge in whatever pre-release has that main doesn't
8 Years Ago
copybins_steam.bat, testing steam deployment
8 Years Ago
Test change!
8 Years Ago
copybins_linux.sh
8 Years Ago
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8 Years Ago
temporary CopyBins.bat
8 Years Ago
Don't bother compiling shaderapidx10 module (it isn't even shipped!) Removed every automatically built binary/vpk
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8 Years Ago
Automated Linux DS Build #557
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8 Years Ago
Automated OSX Build #557
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8 Years Ago
Automated Linux DS Build #556
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8 Years Ago
Automated Linux Build #556
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8 Years Ago
Automated Linux DS Build #555
8 Years Ago
Increased panel size, position, clip data sizes to int ( Fixes a problem with spawnmenu addon list fucking up with too many addons )
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8 Years Ago
Automated OSX Build #555
8 Years Ago
Merge OSX compilation fix from /prerelease
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8 Years Ago
Automated Linux DS Build #554
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8 Years Ago
Automated Windows Build #554
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8 Years Ago
Automated Windows Build #553