branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

7 Years Ago
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
7 Years Ago
Viewmodels can no longer have a negative FOV when zooming in
7 Years Ago
Added a second parameter to WeaponEquip - the player
7 Years Ago
merge /main/chromium, probably builds
7 Years Ago
Weapon.IsScripted no longer returns no value and returns false instead
7 Years Ago
* Updated Utilities tab in spawnmenu with new menus and options * Added preset support to all Utilities menus * Added a "Quick Preset" button for easier/more visible access to creating custom presets
7 Years Ago
Updated gmod_effects to include an infinite duration smoke particle effect
7 Years Ago
Added a warning for when ents.Created is called before InitPostEntity
7 Years Ago
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
7 Years Ago
List linux dependencies in build script Removed MAKE_CC_VERBOSE from linux client builds
7 Years Ago
Removing binaries created by linux builds
7 Years Ago
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7 Years Ago
Fixed some issues with Buttons and their interaction with Lamps
7 Years Ago
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7 Years Ago
Fixed weapon_357 returning wrong hold type in Lua
7 Years Ago
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
7 Years Ago
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7 Years Ago
Disabling some VPK code that is hitting an infinite loop
7 Years Ago
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7 Years Ago
Bots can no longer be created before InitPostEntity fires ( because it crashes the server )
7 Years Ago
Support for CS:GO nav meshes ( v16.1 )
7 Years Ago
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
7 Years Ago
Yet another ugly hack for TF2 map support - pl_cactuscanyon
7 Years Ago
Entity.Remove can no longer remove the world and crash the game while doing so
7 Years Ago
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7 Years Ago
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
8 Years Ago
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8 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
8 Years Ago
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8 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
8 Years Ago
Some groundwork for .properties support in addons
8 Years Ago
Updated language files
8 Years Ago
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8 Years Ago
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null Fixed crash in CModelRender::UpdateStaticPropColorData Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
8 Years Ago
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8 Years Ago
Set gmod_mcore_test to 1 during startup in dev branch
8 Years Ago
Added ents.GetCount()
8 Years Ago
MakeLuaNULLEntity forces userdata to use LC( Entity ) metatable
8 Years Ago
8 Years Ago
8 Years Ago
Documented ILuaBase for intellisense
8 Years Ago
Added ILuaBase::GetAngle/PushAngle/GetVector/PushVector Added ILuaBase::CreateMetaTable/PushMetaTable/PushUserType/SetUserType/GetUserType Deprecated ILuaBase::NewUserdata/CreateMetaTableType Added ILuaInterface::PushUserType_Value for memory managed by Lua Removed Angle.__gc & Vector.__gc, Vectors & Angles now use PushUserType_Value
8 Years Ago
Deprecate Lua::Type::Name array outside of GMOD builds