6,561 Commits over 2,983 Days - 0.09cph!
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
Viewmodels can no longer have a negative FOV when zooming in
Added a second parameter to WeaponEquip - the player
merge /main/chromium, probably builds
Weapon.IsScripted no longer returns no value and returns false instead
* Updated Utilities tab in spawnmenu with new menus and options
* Added preset support to all Utilities menus
* Added a "Quick Preset" button for easier/more visible access to creating custom presets
Updated gmod_effects to include an infinite duration smoke particle effect
Added a warning for when ents.Created is called before InitPostEntity
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
List linux dependencies in build script
Removed MAKE_CC_VERBOSE from linux client builds
Removing binaries created by linux builds
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Fixed some issues with Buttons and their interaction with Lamps
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Fixed weapon_357 returning wrong hold type in Lua
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
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Disabling some VPK code that is hitting an infinite loop
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Bots can no longer be created before InitPostEntity fires ( because it crashes the server )
Support for CS:GO nav meshes ( v16.1 )
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
Yet another ugly hack for TF2 map support - pl_cactuscanyon
Entity.Remove can no longer remove the world and crash the game while doing so
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render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
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Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Some groundwork for .properties support in addons
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null
Fixed crash in CModelRender::UpdateStaticPropColorData
Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
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Set gmod_mcore_test to 1 during startup in dev branch
MakeLuaNULLEntity forces userdata to use LC( Entity ) metatable
Documented ILuaBase for intellisense
Added ILuaBase::GetAngle/PushAngle/GetVector/PushVector
Added ILuaBase::CreateMetaTable/PushMetaTable/PushUserType/SetUserType/GetUserType
Deprecated ILuaBase::NewUserdata/CreateMetaTableType
Added ILuaInterface::PushUserType_Value for memory managed by Lua
Removed Angle.__gc & Vector.__gc, Vectors & Angles now use PushUserType_Value
Deprecate Lua::Type::Name array outside of GMOD builds