6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux Build #553
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Automated Linux DS Build #552
Automated Windows Build #552
Automated Linux Build #552
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Automated Linux DS Build #551
Automated Windows Build #551
Automated Linux Build #551
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
Automated Linux DS Build #550
Automated Windows Build #550
Automated Linux Build #550
Added BLEND_* enum to Lua
Added render.OverrideBlendFunc( OverrideEnabled, SrcBlend, DestBlend, SrcBlendAlpha, DestBlendAlpha )
Automated Linux DS Build #549
Automated Windows Build #549
Automated Linux Build #549
* Fixed physgun's controller not releasing entities properly when the physgun is removed
Automated Linux DS Build #548
Automated Windows Build #548
Automated Linux Build #548
Automated Linux DS Build #547
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
Automated Windows Build #547
Automated Linux Build #547
* Added 2 more types to ChatText - servermsg and teamchange
Automated Linux DS Build #546
Automated Windows Build #546
Automated Linux Build #546
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
Automated Linux DS Build #545
Automated Windows Build #545
Automated Linux Build #545
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
Automated Linux DS Build #544
Automated Windows Build #544
Automated Linux Build #544
table support for util.Decal's ignore argument
Automated Linux DS Build #543
Automated Windows Build #543