branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
9 Years Ago
Automated Linux Build #257
9 Years Ago
Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol Unicode support for SetClipboardText Fixed WorkshopDL updates for real this time
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9 Years Ago
Automated Linux DS Build #256
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9 Years Ago
Automated Windows Build #256
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9 Years Ago
Automated OSX Build #256
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9 Years Ago
Automated Linux Build #256
9 Years Ago
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
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9 Years Ago
Automated Linux DS Build #255
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9 Years Ago
Automated Windows Build #255
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9 Years Ago
Automated OSX Build #255
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9 Years Ago
Automated Linux Build #255
9 Years Ago
Fix PAS for door sounds
bot
9 Years Ago
Automated Linux DS Build #254
bot
9 Years Ago
Automated Windows Build #254
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9 Years Ago
Automated OSX Build #254
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9 Years Ago
Automated Linux Build #254
9 Years Ago
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9 Years Ago
Crouch animations no longer override swimming animations Fixed error in markup library when trying to wrap empty strings Don't load menu gradient.png through parent directory - HFS+ doesn't like it? Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
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9 Years Ago
Automated Linux DS Build #253
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9 Years Ago
Automated Windows Build #253
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9 Years Ago
Automated Linux DS Build #252
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
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9 Years Ago
Automated Windows Build #252
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9 Years Ago
Automated OSX Build #252
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9 Years Ago
Automated Linux Build #252
9 Years Ago
Clientside debris now always uses the correct collision group Added ProjectedTexture:SetBrightness and getters Windows fonts can now render antialiasing pixels outside the bounds of their character
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9 Years Ago
Automated Linux DS Build #251
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9 Years Ago
Automated Windows Build #251
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
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9 Years Ago
Automated Linux DS Build #250
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9 Years Ago
Automated Windows Build #250
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9 Years Ago
Automated OSX Build #250
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9 Years Ago
Automated Linux Build #250
9 Years Ago
Added mat_reloadtexture Texture auto-refresh now only renders the changed texture Texture auto-refresh now reloads jpegs Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
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9 Years Ago
Automated Linux DS Build #249
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9 Years Ago
Automated Windows Build #249
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9 Years Ago
Automated OSX Build #249
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9 Years Ago
Automated Linux Build #249
9 Years Ago
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9 Years Ago
Automated Linux DS Build #248
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9 Years Ago
Automated Windows Build #248
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9 Years Ago
Automated OSX Build #248
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9 Years Ago
Automated Linux Build #248
9 Years Ago
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9 Years Ago
Automated Linux DS Build #247
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9 Years Ago
Automated Windows Build #247
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9 Years Ago
Automated Linux DS Build #246
9 Years Ago
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9 Years Ago
Automated Windows Build #246