6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux DS Build #180
Added debug_dump concommand. Dumps any non-default ConVars to a file.
Automated Windows Build #180
Automated Linux Build #180
Vector() can now take a Vector as its first argument and return a copy of that vector
Automated Linux DS Build #179
Automated Windows Build #179
Automated Linux Build #179
Context menus no longer remain when their parent is focused
Changed scheme of ClientDLL context menus to match DMenu
Weapon selection via key bindings should now always work on SWEPs
Automated Linux DS Build #178
Automated Windows Build #178
Automated Linux Build #178
Stop g_blurx/g_blury shaders from increasing output brightness
ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts
Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
Automated Linux DS Build #177
Automated Windows Build #177
Automated Linux Build #177
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
* Limited engine.LightStyle to values that do not crash the game ( 0-63 )
Automated Linux DS Build #176
Automated Windows Build #176
Automated Linux Build #176
More friendly Steam API failure error messages
Automated Linux DS Build #175
Automated Windows Build #175
Automated Linux Build #175
Fix DFrame:Center when parented inside a panel not at [0, 0]
Don't let players enter vehicles that they are a parent of (stack overflows!)
Added optional parameter to poster command to save each frame as a separate image
Automated Linux DS Build #174
Automated Windows Build #174
Automated Linux Build #174
* Make GMod repo use latest Bootil repo changeset
* Updated the DirectX out of date popup to allow the user to try to launch the game anyway
* Added "body" and "type" for HTTP()
* Added PathFollower:GetAllSegments()
* Added CNavArea.GetExtentInfo()
* Added "AllSolid" to trace result
Automated Linux DS Build #173
Automated Windows Build #173
Automated Linux Build #173
Let game.KickID take SteamID as well as UniqueID in first parameter
Automated Linux Build #172
Merged functionality of RunString/RunStringEx
Added game.GetIPAddress
Added game.KickID
Lua kick reasons can no longer be language strings
Home/End keys now work in Windows SRCDS consoles
Opening the chatbox while it is invisible/disabled no longer changes player view angles
Chatbox entry max char count is now correct (126)
TextEntry:OnTextChanged is now called after undo operation
Automated Linux DS Build #171
Automated Windows Build #171
utf8.offset now conforms to Lua 5.3 spec
Automated Linux DS Build #170
Automated Windows Build #170