branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

9 Years Ago
* GitSync
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9 Years Ago
Automated Linux DS Build #180
9 Years Ago
Added debug_dump concommand. Dumps any non-default ConVars to a file.
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9 Years Ago
Automated Windows Build #180
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9 Years Ago
Automated OSX Build #180
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9 Years Ago
Automated Linux Build #180
9 Years Ago
Vector() can now take a Vector as its first argument and return a copy of that vector
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9 Years Ago
Automated Linux DS Build #179
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9 Years Ago
Automated Windows Build #179
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9 Years Ago
Automated OSX Build #179
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9 Years Ago
Automated Linux Build #179
9 Years Ago
Context menus no longer remain when their parent is focused Changed scheme of ClientDLL context menus to match DMenu Weapon selection via key bindings should now always work on SWEPs
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9 Years Ago
Automated Linux DS Build #178
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9 Years Ago
Automated Windows Build #178
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9 Years Ago
Automated OSX Build #178
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9 Years Ago
Automated Linux Build #178
9 Years Ago
Stop g_blurx/g_blury shaders from increasing output brightness ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
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9 Years Ago
Automated Linux DS Build #177
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9 Years Ago
Automated Windows Build #177
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9 Years Ago
Automated OSX Build #177
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9 Years Ago
Automated Linux Build #177
9 Years Ago
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09 * Limited engine.LightStyle to values that do not crash the game ( 0-63 )
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9 Years Ago
Automated Linux DS Build #176
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9 Years Ago
Automated Windows Build #176
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9 Years Ago
Automated OSX Build #176
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9 Years Ago
Automated Linux Build #176
9 Years Ago
More friendly Steam API failure error messages
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9 Years Ago
Automated Linux DS Build #175
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9 Years Ago
Automated Windows Build #175
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9 Years Ago
Automated OSX Build #175
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9 Years Ago
Automated Linux Build #175
9 Years Ago
Fix DFrame:Center when parented inside a panel not at [0, 0] Don't let players enter vehicles that they are a parent of (stack overflows!) Added optional parameter to poster command to save each frame as a separate image
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9 Years Ago
Automated Linux DS Build #174
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9 Years Ago
Automated Windows Build #174
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9 Years Ago
Automated OSX Build #174
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9 Years Ago
Automated Linux Build #174
9 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
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9 Years Ago
Automated Linux DS Build #173
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9 Years Ago
Automated Windows Build #173
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9 Years Ago
Automated OSX Build #173
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9 Years Ago
Automated Linux Build #173
9 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
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9 Years Ago
Automated OSX Build #172
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9 Years Ago
Automated Linux Build #172
9 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
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9 Years Ago
Automated Linux DS Build #171
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9 Years Ago
Automated Windows Build #171
9 Years Ago
utf8.offset now conforms to Lua 5.3 spec
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9 Years Ago
Automated Linux DS Build #170
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9 Years Ago
Automated Windows Build #170