8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #299
Automated Windows Build #2
Automated Windows Build #299
Automated Linux Build #299
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
Merge NPC footsteps, IMaterial:GetKeyValues(), TTF-only font loading
Automated Linux DS Build #1
Automated Windows Build #1
added app build scripts for prerelease branches
Automated Linux DS Build #298
Automated Windows Build #298
Automated Linux Build #298
Fixed prediction for PlayerButtonDown/PlayerButtonUp
Automated Linux DS Build #297
Automated Windows Build #297
Fixed Estonian language having Ethiopian flag.
Automated Linux DS Build #296
Automated Windows Build #296
Automated Linux Build #296
Automated Linux DS Build #295
Automated Windows Build #295
Automated Linux Build #295
Removed FCVAR_ARCHIVE from npc_height_adjust
Ground contact info for IK ents is now calculated serverside
Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs)
Added delta encoding for CUserCmd::Buttons
Automated Linux DS Build #294
Automated Windows Build #294
Automated Linux Build #294
Automated Linux DS Build #293
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Automated Windows Build #293
Automated Linux Build #293
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
Automated Linux DS Build #292
Automated Windows Build #292
Automated Linux Build #292
Removed hacky support for fonts that pretend to have certain glyphs
Added 'extended' option to surface.CreateFont
Properly detect VRAM when > 2GiB
Automated Linux DS Build #291
Automated Windows Build #291
Automated Linux Build #291