8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #280
Automated Linux Build #280
Automated Linux DS Build #279
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows)
Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
Automated Linux Build #279
Automated Windows Build #279
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
* Added File.__tostring
* Added ConVar.__tostring
* Fixed face poser not posing the last flex on some models (GitHub)
* Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
Removed unused html files
Fixed ents.FindInSphere clientside working as ents.FindInBox
Fixed the problem with DTextEntry
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout
* Fixed SLAM sound being played on death
* Fixed Ceiling Turret playing Alert infinite sound after being removed
* Fixed the HL2:DM soundscapes being looked for in the wrong folder
Automated Linux DS Build #274
Automated Windows Build #274
Automated Linux Build #274
fix typo: m_WorkshopID => m_WorkshopFileID
Automated Linux DS Build #273
Automated Windows Build #273
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
Automated Linux DS Build #272
Automated Windows Build #272
Automated Linux Build #272
Fixed a couple of crashes in CClientShadowMgr caused by null entities being in bad places
Automated Linux DS Build #271
Automated Windows Build #271
Automated Linux DS Build #270
Automated Linux Build #270
Disallow Entity.Remove on players!
Automated Linux DS Build #269
Automated Linux Build #269
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
Automated Linux DS Build #268
Automated Linux Build #268
Automated Linux DS Build #267
* Fixed firing "Kill" on players putting them into invalid inescapable state
Automated Linux Build #267
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
Automated Linux DS Build #266
Automated Linux Build #266
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Automated Linux DS Build #265
Automated Windows Build #265