8,596 Commits over 3,256 Days - 0.11cph!
* Added PANEL:OnKeyCodeReleased
* Fixed timer library in menu state temporarily ceasing to work after starting a new map
* Aded CRecepientFilter support for net.Send
* RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
menu_cleanupgmas no longer crashes with -noworkshop
Weapon.GetPrintName is now shared
Automated Linux DS Build #290
Automated Windows Build #290
Automated Linux Build #290
(Bootil: String::Test::Wildcard now takes string references)
Fixed performance bottlenecks when mounting GMAs
Fixed certain fonts causing game to hang when loaded
Fixed PlayerButtonDown/PlayerButtonUp hooks only monitoring one key clientside
Automated Linux DS Build #289
Automated Windows Build #289
Automated Linux Build #289
Added Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Automated Linux DS Build #288
Automated Windows Build #288
Automated Linux Build #288
Windows no longer tries to load non-ttf fonts and crash
Added IMaterial:GetKeyValues
NPCs play default footsteps
Automated Linux DS Build #287
Automated Windows Build #287
Automated Linux Build #287
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Automated Linux DS Build #286
Automated Windows Build #286
Automated Linux DS Build #285
Automated Windows Build #285
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News button opens a different URL on prerelease branch
Automated Linux DS Build #284
Automated Windows Build #284
Automated Linux Build #284
Fix crash when CNewParticleEffect has an invalid particle collection
Automated Linux DS Build #283
Automated Windows Build #283
Automated Linux Build #283
* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
Automated Linux DS Build #282
Automated Windows Build #282
Automated Linux Build #282
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Automated Linux DS Build #281
Automated Windows Build #281
Automated Linux Build #281
* Fixed a crash related to creating particle effects
* GitSYnc
Automated Linux DS Build #280