8,596 Commits over 3,256 Days - 0.11cph!
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
GitSync + Update Bootil to latest version
Fixed net.ReadUInt not using unsigned integers
GitSync + New fancy spawnicons
NWVars now support clientside prediction
* Improved preset saving. (Force lowercase, add number prefix)
* Converted old file names to new file names for default presets
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums
- Fixed another exploit related to downloading restricted files from the server
- Fixed plugin_load not loading plugins if no file extension is given
- Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
Sync with GitHub + One more blocked convar
* Fixed some addons not being able to be extracted.
* Returned maps/*.png to game addon whilelist
* Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead
* Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2
* Added more blocked commands to prevent servers from fukcing up players
* Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]