repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

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10 Years Ago
LinuxDS Build 202
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Windows Build 173
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Windows Build 171
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Windows Build 169
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Windows Build 167
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OSX Build 243
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Windows Build 165
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Windows Build 163
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Windows Build 161
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VPK Build 127
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Windows Build 159
10 Years Ago
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
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GitSync + Update Bootil to latest version
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Windows Build 156
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Windows Build 154
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OSX Build 240
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LinuxDS Build 158
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Fixed net.ReadUInt not using unsigned integers
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GitSync
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10 Years Ago
VPK Build 126
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LinuxDS Build 157
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Windows Build 151
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GitSync + New fancy spawnicons
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LinuxDS Build 155
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OSX Build 237
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Windows Build 150
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NWVars now support clientside prediction
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LinuxDS Build 153
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Linux Build 238
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OSX Build 236
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Windows Build 149
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* Improved preset saving. (Force lowercase, add number prefix) * Converted old file names to new file names for default presets
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10 Years Ago
LinuxDS Build 151
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Linux Build 237
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OSX Build 235
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Windows Build 148
10 Years Ago
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums
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10 Years Ago
LinuxDS Build 148
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Linux Build 236
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OSX Build 234
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Windows Build 147
10 Years Ago
- Fixed another exploit related to downloading restricted files from the server - Fixed plugin_load not loading plugins if no file extension is given - Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
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10 Years Ago
VPK Build 120
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Linux Build 235
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LinuxDS Build 146
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OSX Build 233
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Windows Build 146
10 Years Ago
Sync with GitHub + One more blocked convar
10 Years Ago
* Fixed some addons not being able to be extracted. * Returned maps/*.png to game addon whilelist * Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead * Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2 * Added more blocked commands to prevent servers from fukcing up players * Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
10 Years Ago
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]