repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

10 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)
10 Years Ago
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though) - Fixed lag compensation causing players to drift away from the vehicle they are driving - HL2 HUD elements now use the new HudDefault font instead of Default
10 Years Ago
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
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10 Years Ago
VPK Build 119
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10 Years Ago
LinuxDS Build 145
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10 Years Ago
Windows Build 145
10 Years Ago
Sync with Git
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10 Years Ago
LinuxDS Build 142
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10 Years Ago
Linux Build 233
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10 Years Ago
OSX Build 231
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10 Years Ago
Windows Build 144
10 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
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10 Years Ago
LinuxDS Build 140
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10 Years Ago
Linux Build 232
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10 Years Ago
OSX Build 230
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10 Years Ago
Windows Build 143
10 Years Ago
Fixed file.Find returning non Lua files in the directories table when used with the LUA path file.Delete can now delete empty directories
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10 Years Ago
LinuxDS Build 138
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10 Years Ago
Windows Build 142
10 Years Ago
Sync with Git
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10 Years Ago
LinuxDS Build 136
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10 Years Ago
Linux Build 230
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10 Years Ago
OSX Build 228
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10 Years Ago
Windows Build 141
10 Years Ago
- Fixed a rendergroup issue introduced by last commit - Added missing impact effects for some material types - Removed support for CSMuzzleFlashes and CSMuzzleX in scripted weapons (should now be handled directly in Lua) - Adjusted addon file extension whitelist
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10 Years Ago
Linux Build 229
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10 Years Ago
LinuxDS Build 134
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10 Years Ago
OSX Build 227
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10 Years Ago
Windows Build 140
10 Years Ago
- Added render.MaterialOverrideByIndex(index, material), Entity:SetSubMaterial(index, name) and Entity:GetSubMaterial(index) - Entity:SetModelScale second argument is now optional (defaults to 0) - Fixed an exploitable vulnerability from Lua - Fixed broken eye flexes and blinking
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10 Years Ago
LinuxDS Build 132
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10 Years Ago
Windows Build 139
10 Years Ago
Sync with GitHub.
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10 Years Ago
LinuxDS Build 130
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10 Years Ago
OSX Build 225
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10 Years Ago
Windows Build 138
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10 Years Ago
LinuxDS Build 128
10 Years Ago
Fixed another missing semicolon (ffs)
10 Years Ago
Fixed another build error on OSX
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10 Years Ago
Linux Build 226
10 Years Ago
Fixed missing semicolon in previous commit
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10 Years Ago
Windows Build 137
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10 Years Ago
LinuxDS Build 126
10 Years Ago
Testing font weights on OSX
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10 Years Ago
Windows Build 136
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10 Years Ago
LinuxDS Build 124
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10 Years Ago
Linux Build 224
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10 Years Ago
OSX Build 216
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10 Years Ago
Windows Build 135
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10 Years Ago
Linux Build 223