8,596 Commits over 3,256 Days - 0.11cph!
More FreeType OSX progress
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
Fixed build error on OSX caused by last commit
More progress on FreeType rendering
More blind fixing for OSX FreeType
Force a cleanup of the OSX FreeType build since the current one is wrong
FreeType, OSX, build, etc (i swear i'll get this thing to compile)
FreeType build error fixes for OSX (again!)
More FreeType build error fixes for OSX
More FreeType Linux and OSX error fixes
Added missing file required by FreeType
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with
Started implementing NWVar2 proxies
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.