8,596 Commits over 3,256 Days - 0.11cph!
awesomium calls/callbacks can pass objects/hashmaps
array passing for awesomium too
can pass arrays as params/returns for javascript bindings
ehandle lives in userdata
merge 'fixed some scenes not playing in 64 bit builds'
fixed some scenes not playing in 64 bit builds
fixed meshbuilder FastVertex methods
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
x64 dxsupport configs
fixed 75% of detail props not rendering on x64 due to alignment stuff
render.WorldMaterialOverride
Git:
* Fixed an error with empty nextbox NPCs
* Added return value to DColumnSheet.AddSheet
Fixed npc_barnacle not picking up players from vehicles.
correct utlmap field sizes
new datamap field structure
fixed data sizes of many fields
Fixed gamma conversion on detail sprites
Removed some shader garbage from the repo
util.(De)Compress and util.Base64Encode error on no input
util.(De)Compress now return empty string if first argument is an empty string or no value
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Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
Vector.WithinAABox now orders vectors on its own
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Don't allow DoModal without cursor visible for all panels, not just "Frame"
Added voice_overdrive, volume and _restart on client to the blocked command list
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
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Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
HTTP() body won't fail if first byte is 0
datamap field size fixes for 64-bit
improved CSolidSetDefaults behaviour probably
new holly builds for windows
Updated collisionutils, fixes trigger_changelevels not working
actually upload the linux srcds binaries
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
Fixed sentences*.txt including mismatch between clients and server