8,596 Commits over 3,256 Days - 0.11cph!
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bootil uint64 format strings
proper parsing of GMAs on 64-bit linux/mac
ship chromium_process_x64 to correct dir
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct)
IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does
Most IGModAudioChannel now also check for channel validity
don't use prehistoric vpk.exe
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have
Added a potential fix for AI pathfinding crash
Bump maxiumum key length of key values in bsp to 64 (from 32)
Reenable monster_bigmomma hp recovery system
important todos, steam.inf
kill soundemittersystem.vpc.vpc_cache
Update surfaceproperites.txt to remove some entries to fit the 128 entry limit
Added a fixed version of materials/models/v_gauss/glovechrome.vmt
Fix compile error
TTT GetClassHints change
NavMesh places support in Lua
Added CNavArea.GetPlace() = string
Added CNavArea.SetPlace( string ) = bool
Nav file errors now properly display the actual error by name, not error ID
Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
Changed capitalization for 2 keys in util.GetSurfaceData
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values)
Added util.GetSurfaceData() = table
Removed textures from the models/ folder in the .vpk
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
CLuaEmitter.Add will now also initallize startSize
You can now ignite ragdolls
Updated TTT to its latest version
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
Added input.GetKeyCode, works opposite of input.GetKeyName
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games
mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
Added Half Life Source CLASS_ enums
Subtle TreeSway for gm_construct skybox trees
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
inputsystem uses SDL2 framework
remove GetCursorPosition hack for SDL osx builds