8,596 Commits over 3,256 Days - 0.11cph!
default value for gordon_precriminal criteria
citizens won't greet the player if they're not a criminal
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Basic Steam Rich Presence support
load fonts from source filesystem
hacky find fonts via windows api stuff
CreateFont sorta works
Text can be coloured
language string conversion
GetTextSize, SetTextPos, DrawText
Stop too many game.AddDecal calls from preventing being able to start a game
Fixed the decal index buffer crash
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
font height conversion
precache common chars
* Added surface.GetAlphaMultiplier()
* Improved the DModelPanel scrissor rect fix for drag'n'drop
Unrestrict Finger Poser so it can be used on any entity
DModelPanel now properly works when being dragged by the drag'n'drop system
'Error' messages go to new dump handler
hacky fix for stack overflows with decals on 64-bit builds
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
fixed muting players > entity index 31
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Entity.EnableConstraints( false ) now deletes the constrains (experimental)
HL1 Turrets now react properly to Disable AI and Ignore Players
Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated
Changed HL1 Turret translations to not include the "Ceiling" part
Fixed prop_effect not being duplicatable
Prevented spawn console commands from generating errors when entered into dedicated server console
Added fixed chrome materials for the HL1 turrets
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format strings for NetMessageFailed
full merge from main
x64 anal ytics
Added input.WasMouseReleased( key )
Fixed ViewModelFlip stopping worldclicker aiming animation for view models
wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height
Added PANEL.OnSizeChanged( newW, newH )
Fixed SpawnIcon's SetSize affecting the child element's size too late
Fixed a crash issue with ModelImage.SetSpawnIcon
ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
Added right click option to tool material and model selectors to be able to copy the model and material paths.
Added icons to most right click menus in the spawnmenu
Added net message names to the "A net message is already started" message
Fix some addon entities not being targetable by the properties system
Removed leftover debug output from Remove property
Compat with live version of the game
Compat with live version of the game
Updated env_wind to affect treesway on its own
Updated steam.inf
Restored Half-Life 1 turret entities
Update ignore.conf with even more post-compile useless folders