8,596 Commits over 3,256 Days - 0.11cph!
Fixed RebuildSpawnIcon() not taking bodygroups into account
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
Fixed a crash issue with Vehicle.GetVehicleViewPosition
Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 )
Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
Move the "Trying to send with no players" warning of net library send functions to developer 1
Restore material order in the Materials Tool UI
Git:
* Dragginig/Resizing DFrame as a child element now works properly
* Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension.
util.SpriteTrail no longer silently fails halfway through when not given a color.
fixed RoundFloatToInt / physgun snapping
new vaudio_speex builds - voice chat is compatible with main
Player.Kick no longer fails with reasons too long (cuts them off now at 512)
Fixed kick reasons being cutoff at 256 (now cutoff at 512)
Fixed DMenu's non self deleting submenus not opening in some cases
Updated TTT to its latest version
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
Made DLabelURL's color functions work consistently to DLabel's
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
shader console spew doesn't crash any more
removed use of VALVE_LITTLE_ENDIAN macro/fixed particle alpha always being 75
Fixed calling SetHoldType too early not updating the hold type on client
Fixed some effects (mostly on NPCs) not working in multiplayer
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt
Made flashlight sound not stop weapon sounds
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
gmodscreenspace loads g_screenspace_vs11 instead of gmodscreenspace_vs11
break physenv.AddSurfaceData
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
Added debug name to the "Tried to activate constraint ..." warning.
Kill input no longer works on the world entity
!Entity.SetSaveValue can no longer override entity class name
You can no longer remove player_manager entity
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
windows symbol gen/upload
sound.Add sounds with volume < 1 are no longer silent
remove minidump wrapper from worker threads (they'll work automatically)
lua stack traces to error logs
add console buffer to crash logs
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
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don't crash with empty sound names
Failed-to-send net messages now reset current net message
Calling net.Start() while a net message is already active now displays a message
You can no longer send net messages with no players on the server
materials use fallback paths
textures done
materials kinda done
fix the other bitbuf implementation too
fix differences in WriteUBitVar/ReadUBitVar compared to main branch
JSValue is no longer recursive in linux builds
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chromium calls/callbacks can pass objects/hashmaps