2,005 Commits over 274 Days - 0.30cph!
Materials for the different attires.
Remaining attire materials.
Exposed protection values in item stats properties.
A bit more fiddling with the tooltip ui for inventory.
UI Inventory hiding player info fix
Fixed maxhealth not updating between server and client.
Scene backup.
Less ridiculous helmet overlays.
Scene stuff
Climate & sky
slot type icons for wear category hides why you have an item on the slot.
hacky SkinnedMeshCollider test
Even more tooltip fiddling
Yet more tooltip fiddling
Slight ordering change in item stats editor
steamworks files, app id, proj settings
Maples into common bundle.
Scene walls don't glitch out from batching anymore.
Placeholder tree tweak.
Fixed the blueprint errors.
Non-laggy hit detection for the rest of the NPCs.
Cleanup.
Removed horse spawns.
NPC stats.
Animal corpse loot.
Cleanup.
Minor HUD healthbar tweak.
Fixed the boar stats that got fucked during the Rust merge.
Same for the broken wolf stats.
Unfucked the zombie stats & look from the merge.
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
Lets not attempt to do a loadout if there is none.
Feathers, arrows, chicken loot and stats.
Manifest.
Merged the merge to main.
Merge from art.
Various changes.