2,005 Commits over 274 Days - 0.30cph!
Going through more UI stuff
Food & drink & recipe wip
Manifest
Lotsa audio files
Random other stuff
Consumable sound profiles.
Mana is mana, and not temp.
Consumable stuff
Cleanup
More of the consumables.
Cleaned up some old Rust ones.
Fixed cooking chance math bug.
More food stuff.
Slight adjustment to Crafting Station.
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
Null check shit in PlayerInventoryProperties because we're not fucking savages
TalentsUI progress, nuked a bunch of loadouts
Manifest
Cleaned up some stuff.
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Talents console commands, points, etc
fixed unlocked talents showing highlight glint after being unlocked
available points on talents UI, tooltip cleanup
fixed generic loot panel icons not having their container source assigned
added loot table assets, weighted item amounts
better support for baseNpc not producing a lootableCorpse
made all humanoid npcs use lootableCorpse, also spiders because fantasy
Allow editor inventory on startup be null.
A little bit of damage system cleanup
Replaced Apex Utiltiy AI with DRM-free version
Old Dynamic Navmesh only support a single NavMeshAgent type, so let's stick to that limitation until we upgrade.
Started setting up support for a navmesh bake manager, to replace dynamic navmesh (will support multiple agents and better editor-side control).
Now using NavMeshBakeManager, which supports multiple agent types. Agents now use 4 different types of agents.
Expose CriticalHitChance on all BaseCombatEntities.
Attempt to add random range to damage values (gaussian). Defaults to 5.
Scientist population is now 0.
Crit chance and run speed modifiers are now applied from item stats.
Per second stat properties are now applied from held and worn items.
WalkSpeedModifier that affect walk and duck speed is now applied from held and worn items.
Items applies or removes item stat pool values when items change containers.
Changing held item applies and remove item stat pool values.
Item stat pool values now applied only to the max value of a stat.
Limited the island to a playtest proper size, part 1
Inconsistent plastic fix crap.
Mushroom crash fix.
Stamina recharge tweaks.
Health tweaks.
Manifest.