2,005 Commits over 274 Days - 0.30cph!
Talents UI no longer populated in code, instead icons are assigned definitions by hand in editor, icons without a talent def referenced will auto-hide themselves on start
UI Scaling fixes for clarity.
SMAA fixes.
Player renderer fix.
Various other things.
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
A bit of love for the XP system.
Hungry and Well Fed statuses now affect xp gain.
Working hunger, which affects EXP gain.
Fixed monument info label displaying on hud.
Item stats properties editor fix for number caps on armor.
AttackerCriticalDamageRating and DefenderResilience defaults to 0
Added requirement to spend all available TP before xp clock continues after each level up.
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.
Can now unlock more than just one talent icon.
Talent tooltip improvements.
One talent tree.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Removed EasyRoads from repo.
Fix Zombie AI.
Separate Movement and Action AI.
Got skeleton to animate again
Various tooltip improvements and some random things.
Cleanup
Fixed some recipes.
Manifest.
Further tooltip refinement.
UI sounds.
Rough levelup effect, but sound is broken!
Multiple talent levels and talent tree point pool requirement option (for each level).
Sound now play on filled xp bar.
Fixed NRE on crafting menu
Attempt to fix movement speed when wearing big armor, but did this break running modifiers? (hard to debug on remote desktop)
take worn armor into the calculation of DefenderArmorValue, not just natural protection.
protection stat bars now display in ui correclty based on clothing.