branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

7 Years Ago
If an effect is added while the same effect is already added, the duration of the existing effect is reset rather than adding a new effect Fixed bleeding effect healing rather than hurting Fixed damage from status effects procing the status effect on hit of an NPC (should fix effect spam)
7 Years Ago
NPC tuning
7 Years Ago
Removed that helmet overlay code that we don't want and was erroring.
7 Years Ago
Scene lighting fix.
7 Years Ago
NPC tuning. Fixed missing sounds on Beetles.
7 Years Ago
Tweaked fireball stats and made the radius inline with the vfx. NPC tuning.
7 Years Ago
NPC stats from the spreadsheet. LOD tweaks. Baked yet another navmesh.
7 Years Ago
Fixed the error spam while unarmed.
7 Years Ago
Proximity to a fireball projectile doesn't make you crouch anymore.
7 Years Ago
Added an onStatusEffectsChanged callback to GlobalMessages Fixed ArmorIndex ui element not checking status effect protection values Added a statuseffects.removeall command to remove all active effects
7 Years Ago
Added Bleeding and Frozen effects to demo all of the fullscreen effects Added ability for ItemStatsProperties to lower protection values (previously could only do positive values) Bleeding slows by 20% and deals 5 dmg per second for 10 seconds Frozen stuns the player for 5 seconds, lowers all damage resistances and will break when the player takes damage (so the hit that breaks the freeze should do a lot of damage)
7 Years Ago
Moved status effect fxPrefabs into the standard Effect system Fixed charge effect on fireball spell not working (was missing an EffectRecycle) Fixed spell charge bar looking weird after casting multiple spells Hooked poison effect up to the Poison fullscreen fx
7 Years Ago
Hooked up the spell charging bar
7 Years Ago
Added a StatusEffectFullscreenFX manager that enables/disables fullscreen UI roots as necessary
7 Years Ago
Spellcasting fx script stuff
7 Years Ago
New spell channeling bar & cooldown timers on the hud slots
7 Years Ago
Minor navmesh tweak
7 Years Ago
Baked a proper navmesh.
7 Years Ago
Status/Spellfx files.
7 Years Ago
And don't play it on startup.
7 Years Ago
Fix
7 Years Ago
fullscreen fx for statuses
7 Years Ago
Quick navmesh fix
7 Years Ago
Zombies don't moan on startup.
7 Years Ago
Added a RemoveOnDamage field to StatusEffectDefinition Added a new FastHeal status effect that heals over time and gets removed if the player takes damage Added a console command to add effects to the local player eg. statuseffects.add poison Removed the status effect slot on the shield, not necessary with a console command Poison no longer slows Added a new Slowed effect to show how to slow down the player
7 Years Ago
Exposed a field to assign an NPC a chance to add a status effect on impact Spider attacks now apply poison status effect
7 Years Ago
Various
7 Years Ago
Unarmed improvements. Organized the files a bit.
7 Years Ago
Unarmed fists "weapon"
7 Years Ago
DeathFX for all our NPCs because it makes them more enjoyable to murder.
7 Years Ago
Fixed some exceptions for StatusEffects with no stats assets Added a basic stun field to StatusEffect, just locks off all input (except UI) right now (needs some effects, it looks like the game locks up) Instead of just putting all of the examples onto Poison, made a few other examples to showcase actual functionality: -ProtectionBuff raises all damage protection values to max -Stun -Weakness temporarily lowers the max HP and Stamina by 50
7 Years Ago
Added some damping to the shield animator params on the PlayerModel
7 Years Ago
Mapped Health, Mana and Stamina fields on StatusEffects to appropriate stats (Pool and Per Second modes work) Hooked up crit chance modifier on effects Theoretically hooked up the protection values (Physical, Heat, Cold, Poison, Magic, Decay - same as items) Status Effect protection buffs happens after shield damage has been calculated but before damage is dealt to the player
7 Years Ago
Cleaned up script.
7 Years Ago
Stamina bar turns red when low.
7 Years Ago
Various UI things.
7 Years Ago
UI stuff.
7 Years Ago
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
7 Years Ago
Scene
7 Years Ago
Excluded a bunch of prefabs from being navmesh considered.
7 Years Ago
Various
7 Years Ago
Scene spawns.
7 Years Ago
Scene spawns & some tweaks.
7 Years Ago
Starting equip.
7 Years Ago
Metabolism spell test. Manifest.
7 Years Ago
Spellcasting bool for weapons. Flagged the staves.
7 Years Ago
Shield orientation stuff. Target healthbars visible at a proper distance.
7 Years Ago
Scene backup
7 Years Ago
Items - R - W
7 Years Ago
So much 3rd person stuff I don't even remember it all.