2,005 Commits over 274 Days - 0.30cph!
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
First pass on flee behaviour.
Pre npc conversion backup.
First pass on multiple speed states for NPCs.
A little NPC corpse gen tweaking
Duke
Prefab fixes
Manifest
Added some debug info to behaviour
fixed leash timer on Duke.
Apply block targeting in practice.
Apply invinsibility in practice.
Knight sounds.
Item tweaks.
Moved VampireKnight into Moss.Ai
Fixed switch compile errors.
Got base folder on validate to update on vampire prefabs.
Updated SkinEffects with foot specific callbacks.
Add footstep effects to NPCs that lacked them.
Spawns can now define an NPC's max roam range.
File organization
Scene stuff
Item tooltips calculate DPS
Item tooltips show jewellery stats.
Tooltip coding backup. Welp.
Item category shit.
Weapon tooltips are actually useful.
Attack speed better indicated.
Loot file.
Fixing various bugs.
Navbar new talent alert.
Fixed crafting search.
Some UI widgets behave nicer.
Fixed talent level unlocking.
Various interface things.
First pass on take damage sounds.
Take damage sounds now actually works properly when attacks are initiated on server (by npcs).