2,005 Commits over 274 Days - 0.30cph!
EffectParentToWeaponBone now works on BaseViewModel
Fireball channel fx now parents to l_hand when in first person on the local client
NPC stats expose values for different movement speeds instead of hardcoded multipliers
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Navigation.NavigateToEnemy NRE fix
disabled flies fx
replaced bag drop with something
Fixed navmesh setup not happening
Removed all old npcs from the project, ported hobgob and dragon to new NPC system
Removed all old AI related code
Removed convar controlled spawn pops
Manifest, codegen
Broken rain mats.
Loot improvs.
faction ranges, rep rewards exposed to data
another rep first hit fix
fixed combat logs not properly saving new values
fixed player reputation first hit cooldown getting reset incorrectly
fixed missing UI combat line prefab for karma/rep changes
hacky attack cooldown karma/rep stuff
fixed player rep standings being cleared on init
NPC hits/kills now properly affect karma and rep
Attempt to fix unresponsive movement in NPC.
NPC AI settings and AI load balancing stuff.
Actual scene.
Missing file.
Scene
Guard sound triggers & controller tweaks.
Town guards & animations/controller.
Manifest.
Trigger crouch fix.
Interiors don't randomly disappear.
Interior lights in close proximity don't wreck our ref probes.
Pink error in mines.
Scenes.
Ore deep within mines doesn't get wet during rain.
NPC loot tweaks.
Manifest.
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)
Wind improvements.
Fixed more things that were breaking our ref probes.
Re-exposed min/max counts for loot