branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

6 Years Ago
Comment
6 Years Ago
Agro/Target cleanup, preperation for threat/score calc
6 Years Ago
Guards no longer protect all the animals
6 Years Ago
Added support for randomising npc skin textures Fixed NPCs considering other NPCs with no assigned faction to be hostile NPCs longer see dead people
6 Years Ago
data
6 Years Ago
Fixed flee timeout not being used
6 Years Ago
data
6 Years Ago
Evil predatory animals no longer fight each other
6 Years Ago
Nav agent radius exposed in defs, data cleanup NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
6 Years Ago
Boards no longer run away from guards
6 Years Ago
Guards will no longer attack pigs and chickens for no reason
6 Years Ago
AI fixes
6 Years Ago
Senses forgets dead/nulled/destroyed entities
6 Years Ago
AI senses debug gizmos
6 Years Ago
testbox
6 Years Ago
Apex repair (namespace change)
6 Years Ago
NRE fix
6 Years Ago
Exposed ServerProjectile radius
6 Years Ago
Testbox
6 Years Ago
Simplified some magic projectiles.
6 Years Ago
NRE fix
6 Years Ago
Senses refactor
6 Years Ago
LODs for Guards
6 Years Ago
Missing file
6 Years Ago
Ogre stuffs
6 Years Ago
Fixed the broken npc sound paths. A few superficial new library prefab changes.
6 Years Ago
Testbox bits
6 Years Ago
NPC gizmos NRE fix Arena crap
6 Years Ago
Added ProBuilder and ProGrids Rebuilt the testbox arena w/probuilder
6 Years Ago
Moved some plugins to standard assets/third party
6 Years Ago
manifest now generates objectList assets for all types of Definition<T> Defintion<T>.All no longer uses Resources to load assets project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts) manifest
6 Years Ago
More nav debug exposure
6 Years Ago
Scene apparently
6 Years Ago
Various combat related improvs. Testbox is a singleplayer test arena.
6 Years Ago
Various wip
6 Years Ago
Removed junkpiles & junkpile code. Some Rust tree assets. Rainy weather isn't as dark during daytime. Manifest.
6 Years Ago
Dragon fixes
6 Years Ago
Fixed giant spider invalid navagent type
6 Years Ago
npc data
6 Years Ago
Stopping distance and autobreaking in NPC defs
6 Years Ago
fix
6 Years Ago
6 Years Ago
More vis
6 Years Ago
Gizmo fix
6 Years Ago
Save
6 Years Ago
Scenes cleanup NPC debug vis
6 Years Ago
Reworked faction raids setup, now picks closets hostile faction camp. Factions can be flagged as non-raidable and/or unable to raid others
6 Years Ago
Removed un-used agro strats
6 Years Ago
Save group by setting
6 Years Ago
Misc editor Removed TownGuard test NPC