2,005 Commits over 274 Days - 0.30cph!
Agro/Target cleanup, preperation for threat/score calc
Guards no longer protect all the animals
Added support for randomising npc skin textures
Fixed NPCs considering other NPCs with no assigned faction to be hostile
NPCs longer see dead people
Fixed flee timeout not being used
Evil predatory animals no longer fight each other
Nav agent radius exposed in defs, data cleanup
NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
Boards no longer run away from guards
Guards will no longer attack pigs and chickens for no reason
Senses forgets dead/nulled/destroyed entities
Apex repair (namespace change)
Exposed ServerProjectile radius
Simplified some magic projectiles.
Fixed the broken npc sound paths.
A few superficial new library prefab changes.
NPC gizmos NRE fix
Arena crap
Added ProBuilder and ProGrids
Rebuilt the testbox arena w/probuilder
Moved some plugins to standard assets/third party
manifest now generates objectList assets for all types of Definition<T>
Defintion<T>.All no longer uses Resources to load assets
project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts)
manifest
Various combat related improvs.
Testbox is a singleplayer test arena.
Removed junkpiles & junkpile code.
Some Rust tree assets.
Rainy weather isn't as dark during daytime.
Manifest.
Fixed giant spider invalid navagent type
Stopping distance and autobreaking in NPC defs
Scenes cleanup
NPC debug vis
Reworked faction raids setup, now picks closets hostile faction camp.
Factions can be flagged as non-raidable and/or unable to raid others
Removed un-used agro strats
Misc editor
Removed TownGuard test NPC