repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

7 Years Ago
Revert rmb to equip items
7 Years Ago
Force medieval item loadout for builds
7 Years Ago
Spiderfang; fbx, textures, prefab and materials - materials subject to change - i'd love some subsurface scattering on the fleshy parts
7 Years Ago
fixed sword lod materials
7 Years Ago
Wooden Shield, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
Wooden Sword, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
Merge from main
7 Years Ago
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots Fixed decay text on the item tooltip not being filled in
7 Years Ago
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?) Added combat logs for heals CombatLogUI can now recognize heals and prints appropriate messages
7 Years Ago
Unsaved change
7 Years Ago
Save particles
7 Years Ago
merge from main
7 Years Ago
more weather shit, updated unity post stack, ripped out various post components
7 Years Ago
New spell stuff.
7 Years Ago
Cleaned up animator parameter warning spam Fixed blocking animator parameters
7 Years Ago
Heal fix. Loot table tweak.
7 Years Ago
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
7 Years Ago
final few items for now
7 Years Ago
Better mana gear in the editor
7 Years Ago
Healing spell setup. Added one to the editor starting gear.
7 Years Ago
AI reacts to aggression beyond its aggro range.
7 Years Ago
Broken talent icon fix. Heal fx fix.
7 Years Ago
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
7 Years Ago
Also more items
7 Years Ago
more items
7 Years Ago
items
7 Years Ago
Hooked up new magic animations Fixed activeSpell not being set correctly on client
7 Years Ago
CombatLog should insert player names instead of prefab names when possible
7 Years Ago
Slight item tooltip spacing improvements Item tooltip doesn't go crazy when it's on the far right side of the screen
7 Years Ago
Fixed corpse loot prefab lookup
7 Years Ago
tons of player animation fixes.. man this shit was broken ( moar stuff )
7 Years Ago
tons of player animation fixes.. man this shit was broken
7 Years Ago
Can cast magic with item equipped in secondary hand.
7 Years Ago
Fixed the connect and disconnect buttons
7 Years Ago
Might have fixed server not recognizing when player was on secondary equipment set
7 Years Ago
Fixed popups root in main menu not being enabled (was breaking server info) Fixed combat log displaying damage prompts when 0 damage was dealt
7 Years Ago
Default graphic level isn't potato
7 Years Ago
Fixed hud targeting and missing status effect widgets
7 Years Ago
Fix NRE on spell complete
7 Years Ago
Added a tooltip to explain the new naming stuff
7 Years Ago
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
7 Years Ago
Belt should no longer accept any item that isn't a spell or consumable
7 Years Ago
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar) Spells and consumables should still go onto the belt
7 Years Ago
Manifest & asset split.
7 Years Ago
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
7 Years Ago
Bypass movement antihack detection for now
7 Years Ago
weather system basics
7 Years Ago
Fixed FP API public key (was rust's)
7 Years Ago
Deleted Sine
7 Years Ago
Move items.asset into an assetbundle Rebuild manifest AssetBundle splits