repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

7 Years Ago
Scene stuff
7 Years Ago
Various item & scene.
7 Years Ago
Remove logs
7 Years Ago
Print asset bundle paths on boot
7 Years Ago
Various
7 Years Ago
Scene backup New env FX
7 Years Ago
Scene and topos
7 Years Ago
Ruined my wrist by painting field topo masks.
7 Years Ago
Scene stuff Project settings & proper icon
7 Years Ago
various magic casting animations
7 Years Ago
fixed melee attack animations
7 Years Ago
Back to the other.
7 Years Ago
Reverted bootstrap
7 Years Ago
Asset bundle splits
7 Years Ago
Scene merge.
7 Years Ago
Time of day cycles.
7 Years Ago
Merge
7 Years Ago
Text strings for statuses. Scene stuff. Manifest.
7 Years Ago
Merging Pal's crit fix
7 Years Ago
Inventory menu should now default to the inventory set that's equipped when opened Should also switch the actively equipped set when the set is switched in the UI
7 Years Ago
Scene
7 Years Ago
Splats.
7 Years Ago
Scene
7 Years Ago
Staff throw error fix.
7 Years Ago
Fixed some server compile errors
7 Years Ago
Delete BasePlayer-StatusEffects (again?) Recommit player prefab
7 Years Ago
Scene stuff
7 Years Ago
Refactored the status effect system into StatusEffectManager, an entity component No actual in-game difference, but now that it's a component we should be able to add it to NPC's in the future
7 Years Ago
What's new shouldn't start open
7 Years Ago
What's new UI
7 Years Ago
Custom statuseffect lines for the combat log Status effects applied via the console now get attributed to the player Made all combat event fields optional Combat log now mentions when a status effect is applied to you
7 Years Ago
Reworked the main menu so that you can access the options screen while connected to a server. Nextest-gen.
7 Years Ago
Removed damage array on StatusEffectDefinition (was misleading and badly implemented) Damage dealt by status effects should now generate combat logs
7 Years Ago
Fix radial damage not filling in the hit entity (fixes magic damage not triggering the combat log)
7 Years Ago
Filename fix.
7 Years Ago
Manifest. Items. New energized status category.
7 Years Ago
Fixed being able to apply effects to a player while the player is dead (could fix effects still being active on respawn)
7 Years Ago
Crouching and jumping now cancels channelling spells
7 Years Ago
Getting stunned mid spell channel now interrupts the spell
7 Years Ago
Added a CastingRoot to BeltBarIcon, gets turned on when the player is channelling a spell equipped in that slot (also appears for a frame if a spell fails)
7 Years Ago
Added effect procs for shield bashes Added a stun to the test shield
7 Years Ago
Status widget fix.
7 Years Ago
Made the functional elixirs be functional.
7 Years Ago
Exposed a status effect to apply to target on ItemModSpell Spell targeting will no longer target non-players
7 Years Ago
Small bunch of functional potions and elixirs. Manifest.
7 Years Ago
Critical hit fixes.
7 Years Ago
Spells. Consumable sound improvements. Manifest. Improved targeting icon.
7 Years Ago
Tuned the soft targeting to work a bit better in a crowd.
7 Years Ago
Exposed some variables from the new spell targeting on to the player prefab Lowered target radius from 5 to 3 Reenabled some targeting checks
7 Years Ago
Added a TargetingType to spells, defaulted to FreeAim (old behaviour) Added a TargetEntity target type that requires the player to target an entity Uses a lightly modified version of the Use trace to find an appropriate target in front of the player Added a placeholder indicator to the HUD to show which entity is currently targeted (only visible when a magic appropriate item is equipped)