2,268 Commits over 274 Days - 0.34cph!
First healing potion.
Manifest.
Cleanup.
Rings & trinkets don't dress you up in a purple shirt.
Fixed player inventory size set to 6, needs to be 8 to fit the ring slots
Deleted occupationSlots on new jewellery items
Fixed being unable to equip a ring in the second ring slot
Consistent filtering for all our icons.
Some items.
Manifest.
Fixed stat ticks happening more than once per second
Metas. Scene and item fix.
Brute-force organizing icons part 1
Various item & spell things.
Fixed max mana and max stamina values not getting sent to client (fixed mana and stamina bars not appearing correctly after changing gear)
Finishing setting up the 3 of the crafted cloth tiers, stats & placeholder look.
Grinding through items WIP
Fixed cancel spell sfx not playing (was playing at world origin)
Fixed ItemStatValueAdvanced inspector not updating
Fixed run speed ItemStatValue pointing to the completely wrong stat
Fixed ItemStatValueAdvanced not showing negative stats
Can now mark showSign on an ItemStatValue to put a + or - before the stat value
SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)
Item tooltip improvements.
Item mat tweaks.
Getting item files organized WIP
Stat balancing stuff from the sheet WIP.
Material tweaks.
(Hopefully) Hooked up new item tooltip
Some StatusEffect cleanup
ItemoModeConsumable can now apply status effects (standard proc setup like other items)
Proper item tooltip UI widget.
Player now has to hold sprint +move to cancel a channelled spell (used to just be move)
Exposed a channelling spell move modifier to Player, set to -60
Hooked up spell fail reasons to the AlertUI
Fixed spells getting double fired
Fixed being able to cast spells with non-channelling weapons in the editor
Hooked up status effect widgets
Icons for status effect UI
Spider tweaks.
Temporarily start with 100 epic magic healing pumpkins.
Nerfed the spiders because they are OP with venom and web attacks.
Spiderweb receives sunlight.
Various status fixes.
Manifest.
Made EffectRecycle timers not be read-only, as they require manual tweaking for now.
Memory optimized & applied sounds to the remaining status effect vfx
Pre-warming spell projectile fx
FX memory optimizations.
Visual tweaks.
Devhaxers start with frostbolt.
Going through the spell prefabs.