repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

7 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
7 Years Ago
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7 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
7 Years Ago
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7 Years Ago
▇▅▅▇█ ▌▆▆▄▄ ▄▇▊▉▉▍ - ▆▊▇▇▄ ▇▌▍▍▇▆▇ ▋▌▅▌ ▄▍▇▌ ▇ ▊█ ▊, ▅▅▋▅ ▍▇▄▌ ▉▅▊ █▊▅▍▄ ▇▆█ ▅▊▌▉▅ ▌▅▆▋▅▊ ▊▉▅ ▊▆▌▉▊▄▉ ▇▇▋▉▆▊▅▍▍▇▉ (▅▆▇ ▄▆▊▊▆▋▄▆▋▍▉▅▇▍▍▄▉ ▊▆▌▌▆▅ ▍▍ ▅▄▇▌▌▅█ ▆▋▊▍▆)
7 Years Ago
Make sure that nav stops when attacking AI must have FOV and LOS checks to attack
7 Years Ago
fixed double binding for F in default keys
7 Years Ago
menu sort order fix
7 Years Ago
Thicc spell projectile hitboxes.
7 Years Ago
Save player titles
7 Years Ago
Fixed item stats values being lost (wrong FormerlySerializedAs fieldname). Updated all values to x60 their original per second values Dead players should no longer cast spells
7 Years Ago
Fixed players having idle noise value of 1
7 Years Ago
Test arena wip
7 Years Ago
potential spell casting fix
7 Years Ago
Added vertex alpha mask toggle for wetness (rust/std + core/foliage) Enabled wetness in all quality modes (rust/std) Removed ununsed wetness references
7 Years Ago
vdfs
7 Years Ago
compile fixes
7 Years Ago
compile fix
7 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
7 Years Ago
Cleaned up some logs
7 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
7 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
7 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z
7 Years Ago
Conversions.
7 Years Ago
Compile fix
7 Years Ago
vdfs, jenkinsfile
7 Years Ago
server defs
7 Years Ago
hearing and visibility scoring tweaks, vision multiplier player visibility value
7 Years Ago
Town assets WIP
7 Years Ago
server defs
7 Years Ago
vdfs
7 Years Ago
Player voice affects their noise value, so you can shout at NPCs to agro them (probably) Player visibility and noise value exposure
7 Years Ago
Fixed some NPCS with 0 vision
7 Years Ago
items
7 Years Ago
Ogre knockback test Manifest.
7 Years Ago
Stat tweak
7 Years Ago
Ogre stat/anim/sound/material tuning Cleanup
7 Years Ago
Don't show healing combat log lines when self-healing
7 Years Ago
Made the ogres work again
7 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
7 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Missing file
7 Years Ago
NPC stat/sound/animation improvs. Proper testbox navmesh.
7 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
7 Years Ago
Fixed armour protection being counted twice when calculating damage
7 Years Ago
Attack movement improvement
7 Years Ago
AI have a hearing sensitivity mulitplier Crab stats tweaks
7 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
7 Years Ago
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them