2,268 Commits over 274 Days - 0.34cph!
nametags and lookat health color/case fixes
Absolute incoming heal amounts in the combat log
Player rep updates title on server init
Lower spell timeout to 5 seconds
Disable team join chat message
Added a 10 second timeout to spells in case anything goes wrong with the cast process
Make sure ItemManager is initialized before we create any items
PlayerInventory to shared content bundle. (was none)
Manifest.
Removed the client rigidbody cube from testmap.
Fixed bad labels on factions
Added a second hud bar for the other faction boss
DeathmatchSystem sets factions for players , added red/blue factions
NPC agro checks faction first
NPC fight v flight rolls only happen when setting target
Potential Definition<T>.All NRE fix
Fixed another build error
Added a hud element that shows your current team and the HP of the other team's boss NPC
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
Added infinite mana cheat
Spell casting now uses the cast and release animations
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
Hud improvements.
Other minor things.
Various combat arena related.
Gravity spell WIP.
Team equipment
Scene stuff
Manifest
Team vs team assets
Scene
Scene
Cone spell collider fix.
Proper underground HDR test
Gravitational Orb WIP
Less obnoxious hit marker sounds
Defaultinventory changes
Spells
Added multi-vectors to the physics force script.
Good shit spell stuff
Scene
More spell stuff.
Manifest.
Various spell & anim improvs.
Scene
Scene.
Asset nav exclusions.