repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

6 Years Ago
Target/flee target/last attacker in debug
6 Years Ago
AI debugg special case facts display
6 Years Ago
Ctrl click entity in debug list to select gameObject in scene hierarchy
6 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
6 Years Ago
More
6 Years Ago
Debugger
6 Years Ago
AI senses resets all scores before scoring targets in query
6 Years Ago
NPC debugger window
6 Years Ago
Fixed NPCS not fleeing Cloud tweaks
6 Years Ago
Cloud normal map blur
6 Years Ago
Cloud texture improvements
6 Years Ago
stealthbox on menu
6 Years Ago
Stealthbox has its own terrain
6 Years Ago
Couple of defs.
6 Years Ago
Crab hp fix
6 Years Ago
Crabs get wet. (important)
6 Years Ago
Fire torrent spell ignites.
6 Years Ago
Cleaned some shit we don't need. Sky dome date has a moon.
6 Years Ago
Slightly improved the shitty mountain texture.
6 Years Ago
Testbox
6 Years Ago
Scene
6 Years Ago
Accidentally fleshed out the testbox arena a bit. Vamp knight footsteps aren't so super loud.
6 Years Ago
Test to replace Angle with pure Dot product when testing FOV.
6 Years Ago
Can use weapons while in the air
6 Years Ago
Another optimization
6 Years Ago
Some optimizations to NPCs. In particular range optimizations and reduced gc alloc.
6 Years Ago
NPC stuff Spell WIP
6 Years Ago
Wrapped spell debug stuff behind spells.debugvis convar
6 Years Ago
Spell tweaks. Buck death fix.
6 Years Ago
Another layer change
6 Years Ago
Fixed some cone spell issues
6 Years Ago
Cone fx works while moving
6 Years Ago
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
6 Years Ago
Cone spell fx that collides with world layer.
6 Years Ago
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
6 Years Ago
Spell target will no longer change while a spell is channelling Can now hold RMB to target yourself Fixed some client compile issues
6 Years Ago
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
6 Years Ago
Fixed NRE in fleeing
6 Years Ago
AI now has vision and hearing senses, proper FOV Added stealthbox
6 Years Ago
Improved fleeing
6 Years Ago
fixed missing deer death sound
6 Years Ago
Tweaks
6 Years Ago
Fixed player agro lists getting added to too often
6 Years Ago
Various senses optimisations and cleanup Fixed players being healed getting more agro from their aggro list...
6 Years Ago
target indicator bits
6 Years Ago
New spell target indicator
6 Years Ago
testbox
6 Years Ago
Tickrate tweaks (AI run vision at slightly slower rate, pending load balancing or something) Senses no longer uses a dictionary for lookup Threat calculation for players (healing and damage both increase threat and it drains over time) NPCs now score all targets using threat and distance, will switch targets if something beats the score of the current target
6 Years Ago
Various spellstuffs Starting equipment.
6 Years Ago
Unsaved change