2,268 Commits over 274 Days - 0.34cph!
Various foliage & npc stuff
Support displaying monument name on hud.
Ensure client gets updated when NPC auto-heals on server (tick metabolism).
Fixed item stats properties editor.
Scene work.
Scene cleanup.
Driftwood yield makes more sense.
Some last music setup tweaks per Alex R's suggestions (should work properly now).
Added a bit of music
Occluded some sounds
Merged from Diogo changeset (23093)
Quickfix attempt for BoneFollower removal in WeaponOffsetEditor.
Savas splat texture metas.
Fixed compile error in PlayerModel (forgot a little bit wrt BoneFollower removal).
Rust merge selection (23039,
23040, 23056). Cherry picked changesets up to
23078.
Merged in Diogo's Rust changes (23042.
23045, 23073)
Last of the forest ground clutter.
Merge from art.
Various changes.
Merged the merge to main.
Stop flashlight from showing up in item console.
Equipping items affect your stats again.
Crafting cost resources again
Remove deprecated BugReport from UIScene.
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
Talent ui now show again.
Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff).
Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that).
SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once.
Cleaned up performance prefab.
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)