2,268 Commits over 274 Days - 0.34cph!
Added requirement to spend all available TP before xp clock continues after each level up.
AttackerCriticalDamageRating and DefenderResilience defaults to 0
Item stats properties editor fix for number caps on armor.
Fixed monument info label displaying on hud.
Working hunger, which affects EXP gain.
Hungry and Well Fed statuses now affect xp gain.
A bit of love for the XP system.
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
SMAA fixes.
Player renderer fix.
Various other things.
UI Scaling fixes for clarity.
Talents UI no longer populated in code, instead icons are assigned definitions by hand in editor, icons without a talent def referenced will auto-hide themselves on start
While some issues remain, it compiles and runs.
Merge from Rust (23323,
23318,
23314,
23313,
23312,
23303,
23301,
23300,
23298,
23291,
23288,
23283,
23272,
23270,
23261,
23254,
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23206,
23203,
23200,
23198,
23185,
23135,
23131,
23130,
23129,
23126,
23124,
23109,
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23107,
23100,
23073,
23045,
23040,
23039,
23038,
More scene
Some item stats
NPC tweaking
Transparent autosprint nixed.
Manifest
Cleansed the spawn tables to get rid of errors from deleted stuff
0 height falloff in the prefab
More tree stuff.
Pre-cleanup.
More env stuff and shader conversions
No errors.
WIP foliage conversion.