2,268 Commits over 274 Days - 0.34cph!
Fixed missing SMAA on player preview.
Properly merging the player prefabs fixed the hit and sprint issues
Fixed Convar Component settings on Main Camera
Fern prefabs & LODs, cleanup etc.
Nature stuff prefabs
Cleanup
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?)
Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running)
Game running
Fixed some errors appearing when building manifest
Undergrowth & nature stuff wip
A couple more camera related things
Code generation
Updated missing components on Main Camera
Fixed a few things missed in the original merge.
Added references of engine prefabs postfixed with RUST (camera, etc).
Untagged RUST specific Main Camera (that it's not seen as main camera).
Reordering third party assets to prevent duplicates.
Fixed, generated and built Plugins
Prerequisites and Plugins
First pass on merging from Rust (23033)
Annoying little goblin shits don't spawn in the wild while I'm working.
Almost finished terrain changes.
File candidates for nature tweaks.
Terrain texture stuff wip.
Feathers, arrows, chicken loot and stats.
Manifest.
Lets not attempt to do a loadout if there is none.
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
Unfucked the zombie stats & look from the merge.
Same for the broken wolf stats.
Fixed the boar stats that got fucked during the Rust merge.
NPC stats.
Animal corpse loot.
Cleanup.
Minor HUD healthbar tweak.
Non-laggy hit detection for the rest of the NPCs.
Cleanup.
Removed horse spawns.
Fixed the blueprint errors.
Scene walls don't glitch out from batching anymore.
Placeholder tree tweak.