2,268 Commits over 274 Days - 0.34cph!
Allow editor inventory on startup be null.
added loot table assets, weighted item amounts
better support for baseNpc not producing a lootableCorpse
made all humanoid npcs use lootableCorpse, also spiders because fantasy
fixed generic loot panel icons not having their container source assigned
available points on talents UI, tooltip cleanup
fixed unlocked talents showing highlight glint after being unlocked
Talents console commands, points, etc
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Manifest
Cleaned up some stuff.
TalentsUI progress, nuked a bunch of loadouts
Null check shit in PlayerInventoryProperties because we're not fucking savages
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
Slight adjustment to Crafting Station.
Fixed cooking chance math bug.
More food stuff.
More of the consumables.
Cleaned up some old Rust ones.
Mana is mana, and not temp.
Consumable stuff
Cleanup
Consumable sound profiles.
Manifest
Lotsa audio files
Random other stuff
Food & drink & recipe wip
Going through more UI stuff
Smelting has a success chance.
Smelting stats for the different ores.
Coal fueled blast furnace for higher end smelting (hotter temperature)
Fuel fixes.
A little more work on Crafting Station.
Fixed broken switch triggers.
Manifest
Inventory alignment fixes.
Loot panels for the chests.
Crafting FX and recipe work.
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.