repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

5 Years Ago
Added Audio class (sound refactor)
5 Years Ago
Added BaseHud.Blur() Call Blur if we click on something that isn't the HUD
5 Years Ago
Base styling and splitting styles to less files
5 Years Ago
Fixed entity edit input crazy decimals and changing when editing
5 Years Ago
generic listbox styles
5 Years Ago
Removed UnrealImGui Stripped unused plugins (as far as I can see)
5 Years Ago
If a gamemode overrides CustomBindsConfig we'll look for a config file named binds.{configname}.cfg and run and save binds to that. Gamemodes with overridden binds can have a binds_default.{configname}.cfg to define default key binds MapBuilder gamemode uses its own config MapBuilder console commands for switching modes MapBuilder default binds config
5 Years Ago
Move SourceUtils to its own addon
5 Years Ago
Wrap Save class as an asset so I can experiment with map save importers
5 Years Ago
Make the save filesystem go through the main one instead of being separate
5 Years Ago
Fix compile errors in other gamemodes that used default post processing volume
5 Years Ago
JsonIgnore Hex in Color
5 Years Ago
No default clientside post process, PostProcessVolume editable WriteString fix Clear the map before loading Texture JsonConverters Skylight Cubemap property Merge branch 'master' of SandboxGame
5 Years Ago
Always draw non gizmo edges when not in edge edit mode
5 Years Ago
Can ReadString from Save folder Map loading Merge branch 'master' of SandboxGame
5 Years Ago
Add face editing (using point handles for now)
5 Years Ago
Send mesh changes after editing mesh edges
5 Years Ago
FileSystem.WriteString goes in /User Data/ folder Create directory structure in WriteString Show actual error when console command fails Map saving
5 Years Ago
Send mesh changes to client Merge branch 'master' of SandboxGame
5 Years Ago
Fix multi dragging verts
5 Years Ago
Remove some debug
5 Years Ago
Don't need FNetBitWriter/FNetBitReader now
5 Years Ago
Spawndata re-jig Merge branch 'master' of SandboxGame
5 Years Ago
Only set position from Axis1D if it was active to avoid other axis drawing a frame behind
5 Years Ago
Save mirror axis state when any axis of Gizmo.ThreeAxis is active
5 Years Ago
Add vertex scale vector to editable meshes so that it can be used instead of entity transform scale
5 Years Ago
No, it's bytes not bits Merge branch 'master' of SandboxGame
5 Years Ago
Add dragging to scale gizmo
5 Years Ago
Bytes -> Bits
5 Years Ago
Updated BindingGen (voidptr) NetSerialize =>WriteSpawnData etc Send out vertex changes in EditableMesh Merge branch 'master' of SandboxGame Codegen
5 Years Ago
Add Sphere.Trace. Allow Draw3D.SolidSphere to be colored. Start on scaling gizmo.
5 Years Ago
Fix exception in ActiveEnd
5 Years Ago
Don't delete entities that aren't editable
5 Years Ago
Documenting ActiveEnd Rename ActiveEnd
5 Years Ago
Delete selected entities on server with delete key
5 Years Ago
Mirror Gizmo.ThreeAxis handles depending on direction to camera
5 Years Ago
Move over instagib gamemode
5 Years Ago
Set position locally too Log chat in server console Stack.cs -> GizmoStack.cs Added Gizmo.Condition.ActiveEnd Send updated verts to server after editing
5 Years Ago
Include ChatBox/Voice on server
5 Years Ago
Rpc Diagnosis
5 Years Ago
How much of the world will be destroyed if I try to make the HUD replicate
5 Years Ago
Oops
5 Years Ago
Add HitResult.FaceRotation
5 Years Ago
Cache face hit to avoid calculating it from a hit result entity that may have changed geometry
5 Years Ago
Allow HitResult to query face hit (tangent vectors and material)
5 Years Ago
Added PropertySheet PropertyHolder -> PropertyClient Fixed codegen not generating property shit unless BaseEntity Create NumberProperty.vue Primitive Tool properties
5 Years Ago
Plane Tool Fix
5 Years Ago
Cylinder tool Cylinder Fixes
5 Years Ago
Vector3.SnapToGrid optional axees Added ExtrudedCube GizmoTool Fix weird offset CubeTool cleanup Removing unused
5 Years Ago
Added Box.Normalize Added Vector3.Sort Added Line.Center Added Line.ClosestPoint( Ray )