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3,194 Commits over 944 Days - 0.14cph!
Map the rename event to two changes
Fix the in game menu header buttons
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add map info database. Asset database uses dictionary so that hotload reloads the asset info file and not the path it points to.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Update asset database when file with the correct extension is added or removed
Populate map list from map asset database
Add accessor to addons requires list. Check map info requires list against gamemodes addon requires list before showing it in list
jQuery and Lodash are banned (and promise polyfill that we don't need)
LookAt and ModifyBone nodes use new param callback system
Fix fbx skeletal model loading NRE when there's no submeshes
Static and skeletal prop entities have prop path property so they can be saved to file
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Extend anim parameter system to support vec2, vect3 and quaternion
Allow anim nodes to register param set callbacks so internal values can be updated from them
Parse anim params before anything else because nodes depend on them
Update blendspace coordinate from vec3 param
Merge branch 'master' of github.com:Facepunch/SandboxGame
Container, Footer, Sidebar, GameInfo animations
Adding Sandbox Footer component to Addon page
Header page title and sidebar hover
sandboxcontainer changes and serverlist
Restructured Pages and Adding styles for GameInfo
Start of Sandbox Modal
Merge branch 'master' of SandboxGame
Routing + router-links
Hide the file not found message when the HUD tries to load something (will show in coherent's log - why does less even load these?)
Setup vue-router for the menu
Add GetComponent in JS to get Vue component templates (returns a promise)
Layout, Steam Avatar, Game Info
Random sound array for sound def entrties
Add Vector2Converter
Random pitch and volume for sound def entries
SoundDef asset (collection of sounds with parameters, similar to sound scripts) Experimental AssetRef class so that json string can reference any asset
Updating SteamAvatar component
Changing animation + styled header correctly
Fix out of range exception when loading fbx with no UVs
Assign material groups a random color material
Orbit camera around preview model center
Make sure to cleanup fbx importer when bailing out early
Only attempt to create physics asset from fbx if model is valid
Bail out of fbx loading early if there's no geometry
Basic model viewer with model file drag&drop. Logs mesh sections and material group names for now
Only invoke viewmodel anim events if the viewmodel can be seen locally (viewing firstperson)
Allow weapons to register worldmodel anim events, only invoke events if viewmodel is not visible locally
Add animdef for spas12 worldmodel
custom grid system similar to bulma
Only cache player state if it's valid
Run combat player OnUpdateView when builder player is not in thirdperson. Add view punching to rust weapons
Disable fbx embedded textures, problems on steam builds
Remove unused test layers in citizen animdef
Allow prop spawning without toolgun in inventory
Enable collision on player models so player can take damage
Initialize prop for weapon world models. Define both static and skeletal model for world model props because static is used for pickups
Start viewmodel animation paused so that it doesn't start playing until deployed
Cache asset references with absolute path instead of relative
Append incremental number to duplicate bone names
Calculate fbx bone transforms from skin clusters so that bind pose is correct when there's a built in animation
spas12 prop
UI updates, adding layout
Merge branch 'master' of SandboxGame
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