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3,194 Commits over 944 Days - 0.14cph!
Add FileSystem.DirectoryExists, remove some old stuff
Add missing references. Some additions to primitive structs.
Remove existing coreclr directory when generating it again
Entry point for addons, automatically unmount and clear paths on unload
Fix some project output paths
Load bsp pak before mounting it to avoid recursive lookup mindfuck
Add Facepunch.Parse. Update SourceUtils.
Reference System.Diagnostics.Tools
Fix C# file paths in debug info
Fix static mesh vert colors index buffer not being used. Displacement blending.
Fix some FS watching issues, support watching WebFileSystem
finish aliases for System.Math in Sandbox.Math
Displacement texcoords
Displacement materials
Displacement triangulation
Cast map mesh shadow as two sided. Disable disp faces for now.
Mount bsp pak file. Fix vtf last mip not being set.
Helps if i actually staged the files
bsp loader gets vmt instead of png textures
Use FileSystem instead of File
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Bindings changed
Merge pull request #111 from Facepunch/use-zio
Use zio
Reference SharpZipLib in CoreCLRGen
Use SharpZipLib Version 1.0.0-alpha2
Renable support for pak file lump
Use $bumpmap from material
Read flexes and vert anims
Add skeletal morph target bindings
Read StudioAnimDesc and StudioSeqDesc
Add Matrix mirroring and flipping
Convert attachment transforms
Add sockets for local attachments
Read mdl local attachments
Calculate mdl vertex tangents
Add Angles primitive. Add skeletal mesh socket bindings.
Import mdl skeleton hierarchy
Fix studiomesh lod loading
Fix loading mdl when there's more than 1 studiomesh
Source VTF importer (DXT1, 3, 5, BGRA8888)
Physical material overriding
Parent map entities using parentname property. Add prop_physics_override. Add func_rotating.