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3,194 Commits over 944 Days - 0.14cph!
Fix crosshair component conflict
Make component JS show up in coherent debugger, fix bottom of sources list cutting off
Ignore log files (coherent makes one)
Coherent debugger patches
Spawn prop_physics entities. Spawn prop_static embedded map entities. Fix static prop version 6 loading.
Coherent GT 2.1.0.3
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add func_button with "OnIn" support
Add BaseWorldEntity.MassScale
Add phys_hinge entity
Spawning directional lights for sky lights in bsp
Add constraint OnBroken event
Physics constraint motors
Add PhysicsConstraintEntity
Correct weak UObject* handling
Don't store grenade/tripmine ammo in weapon instance
Matrix4x4 indexer
Spawn ents for bsp world point lights. Add light draw distance settings.
Fix uninitialized skeletal animation tracks in standalone builds
Fix physics asset collision in standalone builds
Fix static mesh collision in standalone build
Flip MDL vertices along X axis
Started Suicide Barrels gamemode. Support BSP > 19 ambient lighting.
Rename SetAnimationSequence to PlayAnimation
SkeletalMeshEntity.AddAnimation helper func
Removed all C++ runtime asset cache shit
Use managed skeletal mesh and animation loaders
Support skeletal mesh section visibility and material by section name
Limit size of auto generated physics asset bodies
Create convex collision from dominant bones
Add physics asset collision bindings (convex, sphere, box, capsule)
Fix vertex weight normalize
Make sure vertex weights total exactly 255
Add BaseWorldEntity.AddCustomPhysics so custom forces and torques can be calculated individually for every physics substep
Disable ragdoll body to body collision. Fix constraint axis.
Add Color == operator to fix generated code error
Fix errors in steam build
Create constraints for bones in skeletal model
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add INetworkSerializable for networking custom types
Started physics constraint bindings. Update BindingGen
enable c++ exceptions in SandboxGame module
Fix compile errors in steam build
Finished managed animation importing
Add skeletal mesh dependency to animation library (animation importing requires a valid skeleton)