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3,194 Commits over 944 Days - 0.14cph!
Added SetMasterPose that will sync skeletal meshes with another. Added clothing to player model (don't expect it to be networked yet)
More generic network serialization
Add back List<T> serializing
Switched around scroll weapon selection, don't know if this was intended.
Taking ammo from a weapon on pickup broadcasts a ammo pickup sound
Fix viewmodel switching sometimes showing 1 frame with no animation
Broadcast pickup sound for inventory package
Fixed skeletal animation looping missing a frame. Added Looped to animation import meta.
Fixed some animations not importing all available frames
Progress on hold types, not finished and not networked yet (don't try to use it)
Add debug config for vscode
Addon compilation generated Portable PDBs instead of Win32 PDBs
Merge branch 'master' of github.com:Facepunch/SandboxGame
Fixed errors serializing Vector3 to json
HurtInfo HUD
Merge branch 'master' of SandboxGame
Testing layered bone blending. Removed ironsights
Started on layered bone blending. Importing non pow2 textures as uncompressed non mipped
Class library lookups are case insensitive
Removing unused health pickup
Print missing classes from bsp
Ammo pickups
Moving unused out of deathmatch folder
Moved spawn bot player debug key to "p"
Generate project even if there's no code folder
Don't put obj folder in addons folders when compiling from VS
Moved physgun/inflator/duplicator to sandbox addon
Possible multiplayer switch delay fix
Made inventory list less weird
Added InventoryEntity
Fix
Chatbox timeout, transitions
Fixed end game
Hud namespace
Fixed chatbox
Fixed input caret (coui hates optimizeLegibility)
Gamemodes should end in Gamemode
Removing junk
Compile order fix
Addon.json updates
Updated ignores
vscode settings
Moving addon Test -> Deathmatch
Weapon selection hud uses short name
Remove inflator
Explosive checks line of sight when dealing damage
Kill rocket effect on destroy
Client side rocket particles
Multicast weapon pickup. Trigger collision profile for inventory package.
Revert "Shitty way of parsing command line args for setting server name and map"
This reverts commit 777bd04df6d82b2979dfe4643dc4c980a01ee915.
Can set convars via console
Can set convars via command line
Merge branch 'master' of SandboxGame
Shitty way of parsing command line args for setting server name and map
BaseItemPickup trigger needed trigger collision profile
Hopefully fix pickup sounds
Manual control over net version
Simple server browser
Merge branch 'master' of SandboxGame