branchSandboxGame/mastercancel
438 Commits over 608 Days - 0.03cph!
PropertyAttribute json fix
HudComponent.SetValue throw decent errors on fail
Update ClassInfo on hotload
OnNetworkVariableReceived doesn't use codegen
Merge branch 'master' of SandboxGame
Register classes in Sandbox.Library and Sandbox.Public
Serializers
Update facepunch.mp4
ListSerializer more explicit
Added INetworkEntityReference
EntityListSerializer implements INetworkSerializable
Merge branch 'master' of SandboxGame
Call MarkDirty instead of backing field stuff
MarkDirty virutal
Merge branch 'master' of SandboxGame
Implemented NetworkList.Serialize
Implemented OnReplicatedPropertyChanged
Take propery name from attribute
Starting codegen simplify
LinePreserve
Strip initializer if custombackingfield
Compiler show actual source instead of generated
IProperty allows classes like ObservableCollection initialize their change callbacks
NetworkedList uses IProperty
RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars)
CompilerProxy clean
PropertyAttribute allows properties without a Set accessor, ignores SetValue
INetworkSerializable will only create ValueTypes, but will serialize to existing Classes
Removed redundant INetworkSerializable
List LAN servers in server browser
Errors in one HUD component shouldn't kill the rest of them
Lock change trigger when deserializing NetworkList
Cleaning & Commenting CodeGen
ReplicateAttribute doesn't try to replicate classes by default
Organisation
BackingField for RpcClient derived is NetworkRef<T>
RpcClient => BaseNetworkable
Set BackingField var
Use Backing Field for ReadValue/WriteValue
Clean up backing field
Cleanup progress
Project fixes
Write OnCallRemoteProcedure
Fixed idenfier
Update BaseVehicle.cs
Addon fixes
handle params properly
More var writers
Array writing
Merge branch 'master' into de-codegen
Object serialization
"using Sandbox
generics type
Fixed namespacing issues
Write/Read bool
Enum/Entity fixes
more edge cases
Serializer rewrite 4
Writer works
InternalGenerated boilerplate
Fill ReadObject/WriteObject
No need for constructors, type can be worked out
Enum serializer
Color Serialize
Write object type identifier
Only visit assemblies once
Default WantsMouse to true on HUD - stops cursor locking when loading
refactor
Cleaning codegen
Removing Unused
Reorganise
Removing Unused
Network Var Send
Long/ULong serialize
Make classes partial where we have to
Replicated vars partial class members
RecvVar
Handle generics
Backing field fix
Properties strip back
StartClass/EndClass
Properties CodeGen
Update IProperty.cs
Moved NetworkList so it can be codegenned
SetPropertyValue
SetPropertyJson
GetValues
GetPropertyValue
using System.Collections.Generic
Check for PropertyAttribute
Mark classes deived from PropertyClient as partial
Fixed empty switches
Removed Unused
Handle Replicated IProperty
SendReplicatedProperty
Fixed WriteObject not returning after success
WriteObject give better errors if couldn't write object type
Rpc Type Fix
Replicated var fix
Strip unused
Generate static property array per class
GetProperties() becomes Properties
Addon fixes
Remove unused
Remove unused
Throw error if replicated IProperty with setter
Create initializer if IProperty without one
BaseCombatPlayer.Ammo is IProperty
Chat fix
Merge branch 'de-codegen'
SetPropertyValue/GetPropertyValue no longer codegen
Merge branch 'master' of SandboxGame
Intro movie temp
Don't generate set/get shit for Properties without set/get
HudComponent html properties should be marked [Property]
Menu property fixes
Properties can be public or non public
Playground fixes
Engine fixes
Sandbox Fixes
don't switch to spawn tool when spawning prop
Cover game until html has loaded. This sucks, we should have coherent spin and wait until loading has finished during the loading screen, but I wasted too much time trying to achieve that already.
Allow multiple steam users from the same account (to test multiplayer)
Test WorldModel is valid before using it
PropEntity Editable
Lets try giving it what it wants
Try changing to inline static
OnPostLoadMapWithWorld
Cleaning Coherent binds
Toolgun cleanup
Tool ticks via toolgun
Tool implements ShouldLockMoveInput/Look
Mouse buttons are bindable
Added Entity.IsValid() extension (works even if Entity is null)
Grabber fixes
AssetDatabase.OnFileChanged fixes
Merge branch 'master' of SandboxGame
AssetDatabase boilerplate
Prop AssetDatabase
FileRequestHandler deal with missing files nicer
Prop menu
made prop, propentity an engine feature
Fixed some errors in other gamemodes
Made Ray network serializable
Copied some tools from Sandbox
Hide HUD when spawnmenu open
Merge branch 'master' of SandboxGame
Coherent custom shader test
Position Property fix
Spawnmenu open tweaks
Try that warning shit again
Spawnmenu cleanup
Try to stop coherent with the blur kernel size is limited shit
Playground addon
Added BaseHud.AddComponent<T>
UI Refactor
Put MapBuilder shit into Playground
Citizen.PlayerModel, part of Citizen Addon
Refactor
BaseWeaponControllable -> BaseCombatPlayer
BaseWeapon.DoInput
Toolgun holds tools list
Fix sandbox gamemode not loading
Basic copy paste
Replicate ThirdPerson
Remove unused IUndoRedo stuff
docgen
Quick tips
Fixed sending empty chat text
Added BaseHud.ActiveElement
Don't show spawnmenu if typing into chat
Committed too soon
Added ObjectArraySerializer
Effects take a variable list of objects
RPC Prediction implementation
Particle emitter defaults
Renaming some vars
ParticleEmitter name
ParticleSystemEntity.SetBeamEndPoint
More particle beam shit
SetBeamEndPoint
Merge branch 'master' of SandboxGame
unresolved external symbol fixes
Particle beam module bindings
Cleaning
Particle shader particle color apply to emission too
Added ParticleSystem.Spawn
Rename ParticleSystemEntity.SetXXXX to .Set
Split classes into their own files
Update ToolEffect test
Another RelativePath ProjectDir test
Merge branch 'master' of SandboxGame
MaterialJsonConverter
Curve JsonConverter
ParticleBurst defaults
Particle System asset pass
Back compat fix
Set the project dir to an absolute path on startup so it doesn't get fucked over when we change the current dir
Loading screen fixes (kind of)
App Icon
Reverting startup movie
Disabled unused ios shit
Disable loadingscreen hack
Kind of add crouching
Can toggle third person with x
Hud errors when selected entity becomes null